FI:VV078 Game Development Dungeon - Course Information
VV078 Game Development Dungeon
Faculty of InformaticsAutumn 2024
- Extent and Intensity
- 0/0/2. 2 credit(s) (plus extra credits for completion). Type of Completion: z (credit).
In-person direct teaching - Teacher(s)
- Mgr. Jiří Chmelík, Ph.D. (lecturer)
Mgr. et Mgr. Zdeněk Záhora (lecturer)
RNDr. Vojtěch Brůža (assistant)
Mgr. Eva Kuhejdová (assistant)
Mgr. Jonáš Rosecký (assistant)
Mgr. Adam Štěpánek (assistant)
Mgr. Hana Tokárová (assistant) - Guaranteed by
- Mgr. Jiří Chmelík, Ph.D.
Department of Visual Computing – Faculty of Informatics
Contact Person: Mgr. Jiří Chmelík, Ph.D.
Supplier department: Department of Visual Computing – Faculty of Informatics - Prerequisites
- ((OBOR(VPH) || OBOR(VPHA) ) && ! VV078 Game Development Dungeon ) || SOUHLAS
Interest in Game Development field. - Course Enrolment Limitations
- The course is also offered to the students of the fields other than those the course is directly associated with.
The capacity limit for the course is 20 student(s).
Current registration and enrolment status: enrolled: 15/20, only registered: 0/20, only registered with preference (fields directly associated with the programme): 0/20 - fields of study / plans the course is directly associated with
- Computer Games Development (programme FI, N-VIZ_A)
- Computer Games Development (programme FI, N-VIZ)
- Course objectives
- The aim of the course is to provide students with an introduction to the field of game development. Students will understand and practice the basic aspects of game design, game prototyping process, game development, and experience different roles of game developers.
The secondary goal is to provide an overview of the “Computer Games Development” specialization and create an opportunity for 1st-year students to network with each other, older colleagues, alumni and even professionals from the game development industry. - Learning outcomes
- After completing the course, a student will be able to:
- Think critically about games and analyze simple game mechanisms.
- Describe and explain basic concepts such as level design, character design or game design.
- Design and create a prototype of a simple game in a short amount of time.
- Present their game concepts or prototypes to other game developers.
- Reflect on failures during their game development project and use that experience in future projects.
- Praise the sun. - Syllabus
- Week-long block teaching, including:
- Board games day - talk, workshops, playtesting session
- Digital games day - talk, workshops, playtesting session
- Game Jam - game development hackathon
- Discussion panels - with professionals from the game development industry and alumni of the Game Development study program, now working in the industry.
- Teaching methods
- Lectures, hands-on workshops, panel discussions with professionals and alumni, team projects, playtests, and results presentations.
- Assessment methods
- Active participation in workshops and team projects.
- Language of instruction
- English
- Follow-Up Courses
- Further comments (probably available only in Czech)
- Study Materials
The course can also be completed outside the examination period.
The course is taught annually.
The course is taught: in blocks. - Listed among pre-requisites of other courses
- VV078 Game Development Dungeon
((obor(VPH) || obor(VPHA) ) && !VV078) || SOUHLAS
- VV078 Game Development Dungeon
- Teacher's information
- Basic fact for 2024: - Date: 31st August -- 7th September. - Place: "Dolní Morava". - Transport: individual. - Price for accommodation: TBAL.
- Enrolment Statistics (recent)
- Permalink: https://is.muni.cz/course/fi/autumn2024/VV078