FI:PV227 GPU rendering - Course Information
PV227 GPU rendering
Faculty of InformaticsAutumn 2014
- Extent and Intensity
- 0/2. 2 credit(s) (plus extra credits for completion). Type of Completion: k (colloquium).
- Teacher(s)
- RNDr. Marek Vinkler, Ph.D. (lecturer)
- Guaranteed by
- doc. RNDr. Petr Matula, Ph.D.
Department of Visual Computing – Faculty of Informatics
Contact Person: prof. Ing. Jiří Sochor, CSc.
Supplier department: Department of Visual Computing – Faculty of Informatics - Timetable
- Wed 8:00–9:50 B311
- Prerequisites
- PV112 Computer Graphics API
Recommended prerequisite: PB071 Introduction to the C language. - Course Enrolment Limitations
- The course is also offered to the students of the fields other than those the course is directly associated with.
The capacity limit for the course is 20 student(s).
Current registration and enrolment status: enrolled: 0/20, only registered: 0/20, only registered with preference (fields directly associated with the programme): 0/20 - fields of study / plans the course is directly associated with
- there are 22 fields of study the course is directly associated with, display
- Course objectives
- This lecture aims to give an overview of the basic GPU programming methods and commonly used techniques with the focus on shader programming. Students: will gain practical knowledge of GPU programming; will understand the workflow of special purpose high level programming languages; will be able to write parallel programs running on the GPU;
- Syllabus
- Programmable graphics pipeline.
- Shader programming (GLSL, HLSL, Cg).
- Basic rendering techniques - examples.
- Advanced rendering techniques - examples.
- Literature
- recommended literature
- ROST, Randi J. and Bill LICEA-KANE. OpenGL shading language. Edited by Dan Ginsburg. 3rd ed. Upper Saddle River: Addison-Wesley, 2010, xliii, 743. ISBN 9780321637635. info
- not specified
- GPU gems 3. Edited by Hubert Nguyen. Upper Saddle River, NJ: Addison-Wesley, 2007, l, 942. ISBN 9780321515261. info
- GPU gems 2 : programming techniques for high-performance. Edited by Randima Fernando - Matt Pharr. Upper Saddle River: Addison-Wesley, 2005, xlix, 814. ISBN 0321335597. info
- GPU gems : programming techniques, tips, and tricks for real-time graphics. Edited by Randima Fernando, Translated by David Kirk. Boston: Addison-Wesley, 2004, xlv, 765. ISBN 0321228324. info
- ST-LAURENT, Sebastien. Shaders for game programmers and artists. Boston: Thomson Course Technology, 2004, xxiii, 483. ISBN 1592000924. info
- GPU Pro : advanced rendering techniques. Edited by Wolfgang F. Engel. Natick: A K Peters, 2010, xixiii, 71. ISBN 9781568814728. info
- Teaching methods
- Tuition consists of lectures combined with practical examples and exercises.
- Assessment methods
- Completed by colloquium, successful implementation of an easy program during the last lecture. Attendance is compulsory, without homework.
- Language of instruction
- Czech
- Further Comments
- Study Materials
The course is taught annually.
- Enrolment Statistics (Autumn 2014, recent)
- Permalink: https://is.muni.cz/course/fi/autumn2014/PV227