FI:VV035 3D Character Modeling - Course Information
VV035 3D Character Modeling
Faculty of InformaticsAutumn 2019
- Extent and Intensity
- 1/1. 1 credit(s) (plus extra credits for completion). Type of Completion: k (colloquium).
- Teacher(s)
- doc. Mgr.art. Helena Lukášová, ArtD. (lecturer)
Mgr. Jiří Chmelík, Ph.D. (seminar tutor)
Mgr. Zoltán Orémuš (seminar tutor) - Guaranteed by
- doc. Mgr.art. Helena Lukášová, ArtD.
Department of Visual Computing – Faculty of Informatics
Contact Person: doc. Mgr.art. Helena Lukášová, ArtD.
Supplier department: Department of Visual Computing – Faculty of Informatics - Timetable of Seminar Groups
- VV035/01: Wed 12:00–13:50 C403, J. Chmelík, H. Lukášová
VV035/02: Thu 14:00–15:50 C403, J. Chmelík, H. Lukášová - Prerequisites
- SOUHLAS
Interest in digital 3D modelling applications, creative thinking, independent work on assignments. - Course Enrolment Limitations
- The course is also offered to the students of the fields other than those the course is directly associated with.
The capacity limit for the course is 25 student(s).
Current registration and enrolment status: enrolled: 1/25, only registered: 0/25, only registered with preference (fields directly associated with the programme): 0/25 - fields of study / plans the course is directly associated with
- there are 70 fields of study the course is directly associated with, display
- Course objectives
- The aim of the course is to explain principles of 3D modelling, how to create an organic form, especially the characters in the 3D modelling program. The anatomy of the human body is explained in relation to the 3D modelling techniques. Students are working independently under the teacher's supervision. The presentation of the model - lights, composition, rendering is also explained. There are also lectures explaining modelling techniques and explanation of the human anatomy with examples from art history. The work of CG artists is also introduced. The course is designed to include the explanation of realization of the model in the material through rapid prototyping methods.
- Learning outcomes
- The student will learn about the state of the art of contemporary methods for creating 3D characters, will understand terminology. The main outcome is the results of the individual student projects which can be used as the basis for the individual portfolio for personal presentation.
- Syllabus
- Proportion of the human body
- Modelling of the organic form in 3D modelling programs
- Human head anatomy
- Low Poly model Modelling of the according to photo references
- Model presentation- lights, composition, render
- Creative work with the finished model, deformation tools.
- Preparation of the 3D model for realization through rapid prototyping methods
- Literature
- required literature
- ROBINSON, Josh. Essential 3ds Max 8. Plano: Wordware Publishing, 2006, x, 406. ISBN 1556224850. info
- recommended literature
- THALER, Peter. Pictoplasma. Berlin: Gestalten Verlag, 2001, 216 s. ISBN 3-931126-58-7. info
- THALER, Peter. Pictoplasma. London: Gestalten Verlag, 2003, 223 s. ISBN 3-89955-021-8. info
- CUSSON, Roger and Jamie CARDOSO. Realistic architectural visualization with 3ds max and mental ray. 2nd ed. Burlington, MA: Focal Press, 2010, xv, 280. ISBN 0240812298. info
- STEEN, Joep van der and Ted BOARDMAN. Rendering with mental ray and 3Ds Max. 2nd ed. Oxford: Focal Press, 2010, xi, 253. ISBN 9780240812373. info
- DRAPER, Pete. Deconstructing the elements with 3ds max : create natural fire, earth, air and water without plug-ins. 3rd ed. Oxford: Focal, 2009, xxi, 321. ISBN 0240521269. info
- BROOKER, Darren. Essential CG lighting techniques with 3ds max. 3rd ed. Burlington, MA: Focal Press, 2008, xi, 397. ISBN 9780240521176. info
- not specified
- DE LA FLOR, Mike and Bridgette MONGEON. Digital sculpting with Mudbox : essential tools and techniques for artists. Burlington, MA: Focal Press, 2010, xix, 263. ISBN 9780240812038. info
- WARD, Antony. Game character development. Boston, MA: Course Technology, 2008, x, 213. ISBN 9781598634655. info
- Teaching methods
- The combination of the lectures and student's hands-on projects working on computers. Lectures are focused on the given topics with the presentation of the examples from the history of fine arts and from the contemporary works of the character designers as well. The explanation of the basics of the human anatomy. Students are working on the computer during the semester under the teacher's supervision. Leading towards the independent creative work.
- Assessment methods
- Lectures and assignments in the studio, 3D software exercises. Colloquium.
- Language of instruction
- English
- Follow-Up Courses
- Further comments (probably available only in Czech)
- Study Materials
The course is taught annually. - Listed among pre-requisites of other courses
- Teacher's information
- http://is.muni.cz/www/26724/index.html
- Enrolment Statistics (Autumn 2019, recent)
- Permalink: https://is.muni.cz/course/fi/autumn2019/VV035