FI:SA300 Internship - Computer Games - Course Information
SA300 Internship - Computer Games
Faculty of InformaticsAutumn 2024
- Extent and Intensity
- 0/0/0. 16 credit(s). Type of Completion: z (credit).
In-person direct teaching - Teacher(s)
- Mgr. Jiří Chmelík, Ph.D. (lecturer)
Mgr. et Mgr. Zdeněk Záhora (assistant) - Guaranteed by
- Mgr. Jiří Chmelík, Ph.D.
Department of Visual Computing – Faculty of Informatics
Supplier department: Department of Visual Computing – Faculty of Informatics - Prerequisites
- SOUHLAS
A serious interest in the area of digital game development. At least one realized digital game project (e.g., in the scope of PV255 Game Development I and PV266 Game Development II). Mutual agreement between the student, the lector and a mentor from the game studio. - Course Enrolment Limitations
- The course is only offered to the students of the study fields the course is directly associated with.
- fields of study / plans the course is directly associated with
- Computer Games Development (programme FI, N-VIZ_A)
- Computer Games Development (programme FI, N-VIZ)
- Course objectives
- Internship at a digital game development company. The main goal is to gain experience working on an actual game project in an established game studio. At the end of the course, a student should be able to work in a junior-level position in a game development company.
- Learning outcomes
- At the end of the semester, a student should be able to:
Identify and describe roles in the development team and their mutual interactions;
Effectively use tools for team communication and collaboration;
Describe the workflow in a larger team and apply it in new projects;
Work on digital game development in the scope of a larger team; - Syllabus
- Semestral internship in the game development company. The minimum duration of the internship is 480 working hours.
- Students must complete the entire Internship in one organisation. Exceptions are only possible with the lecturer’s consent.
- Before the beginning of the internship, the following must be specified based on a mutual agreement: a mentor (person from the game studio), internship position description, and starting date of the internship.
- An "Acceptance Protocol" form has to be signed by the student and a mentor representing the company and delivered to the lecturer. The student will not be enrolled on the course without a signed form.
- During the internship, at least one progress-check meeting will be organized, including the student, the lector, and the mentor.
- At the end of the internship, the student will deliver an "Evaluation Protocol" form, written and signed by a mentor.
- Teaching methods
- Semestral internship in the game development company. Teamwork on the specified game project under the leadership of a skilled mentor.
- Assessment methods
- Internship acceptance protocol. Mid-internship meeting. Evaluation protocol, written by the mentor.
- Language of instruction
- English
- Further comments (probably available only in Czech)
- Study Materials
The course is taught each semester.
Information on the extent and intensity of the course: Stáž v minimálním rozsahu 480 hodin.
- Enrolment Statistics (Autumn 2024, recent)
- Permalink: https://is.muni.cz/course/fi/autumn2024/SA300