FI:PV112 Computer Graphics API - Course Information
PV112 Computer Graphics API
Faculty of InformaticsSpring 2012
- Extent and Intensity
- 2/1. 3 credit(s) (plus extra credits for completion). Recommended Type of Completion: zk (examination). Other types of completion: z (credit).
- Teacher(s)
- Mgr. Petr Tobola, Ph.D. (lecturer)
- Guaranteed by
- prof. Ing. Jiří Sochor, CSc.
Department of Visual Computing – Faculty of Informatics
Supplier department: Department of Visual Computing – Faculty of Informatics - Timetable
- Wed 8:00–9:50 D2
- Timetable of Seminar Groups:
PV112/02: each even Wednesday 14:00–15:50 B116, P. Tobola
PV112/03: each even Thursday 12:00–13:50 B116, P. Tobola
PV112/04: each even Thursday 14:00–15:50 B116, P. Tobola
PV112/05: each odd Wednesday 12:00–13:50 B116, P. Tobola
PV112/06: each odd Wednesday 14:00–15:50 B116, P. Tobola
PV112/07: each odd Thursday 12:00–13:50 B116, P. Tobola
PV112/08: each odd Thursday 14:00–15:50 B116, P. Tobola - Prerequisites
- Practical knowledge of C required.
- Course Enrolment Limitations
- The course is also offered to the students of the fields other than those the course is directly associated with.
- fields of study / plans the course is directly associated with
- there are 43 fields of study the course is directly associated with, display
- Course objectives
- This Lecture explaines and compares commonly used graphics API. Students gain practical knowledge of using standard OpenGL API. They will be able to implement broad spectrum of graphics applications after completion of the course.
- Syllabus
- Aplication interfaces for Computer Graphics.
- Principles of drawing and rendering with powerfull graphics accelerators.
- Rendering pipeline.
- Structure and functions of graphics API.
- Data types and graphic primitives.
- Coordinate systems, transformations.
- Lightning.
- Antialiasing, texture mapping, alpha blending.
- Evaluators for Bezier curves and surfaces.
- Additional layers and extensions for 3D objects and for the GUI development.
- OpenGL Shading Language
- API examples, OpenGL and extensions, libraries GLU and GLUT.
- Literature
- OpenGL reference manual :the offical reference document for OpenGL, release 1. Reading, Mass.: Addison-Wesley Publishing Company, 1992, ix, 388 s. ISBN 0-201-63276-4. info
- NEIDER, Jackie, Tom DAVIS and Mason WOO. OpenGL programming guide :the official guide to learning OpenGL, release 1. Reading, Mass.: Addison-Wesley Publishing Company, 1993, xxxiii, 51. ISBN 0-201-63274-8. info
- HILL, Francis S. Computer graphics using OpenGL. 2nd ed. Upper Saddle River: Prentice Hall, 2001, xxxi, 922. ISBN 0023548568. info
- Bookmarks
- https://is.muni.cz/ln/tag/FI:PV112!
- Teaching methods
- Lectures and related class exercises.
- Assessment methods
- An individual project is required before a final examination. The written examination follows then.
- Language of instruction
- Czech
- Further Comments
- Study Materials
The course is taught annually. - Listed among pre-requisites of other courses
- PV227 GPU Rendering
PV112 - PV255 Game Development I
PB009 && PV112 && (PB161 || PB162 || PV178)
- PV227 GPU Rendering
- Enrolment Statistics (Spring 2012, recent)
- Permalink: https://is.muni.cz/course/fi/spring2012/PV112