FSS:BSSb1171 Strategy games - Course Information
BSSb1171 Strategy games and simulations
Faculty of Social StudiesAutumn 2024
- Extent and Intensity
- 0/2/0. 4 credit(s). Type of Completion: zk (examination).
In-person direct teaching - Teacher(s)
- Mgr. Jakub Drmola, Ph.D. (lecturer)
Mgr. Jakub Ondrůšek (assistant) - Guaranteed by
- Mgr. Jakub Drmola, Ph.D.
Department of Political Science – Faculty of Social Studies
Contact Person: Mgr. Lucie Pospíšilová
Supplier department: Division of Security and Strategic Studies – Department of Political Science – Faculty of Social Studies - Timetable
- Tue 14:00–15:40 PC26
- Prerequisites
- BSSb1110 Strategy and economy || BSS110 Strategy and economy && ! BSS171 Strategy games && !NOW( BSS171 Strategy games )
*** The requirement to complete BSS110 applies only to undergraduate students in Security and Strategic Studies. Students in all other majors do not need to meet this requirement and may apply for an exception to enroll, which will be granted automatically until capacity is exhausted. *** - Course Enrolment Limitations
- The course is also offered to the students of the fields other than those the course is directly associated with.
The capacity limit for the course is 18 student(s).
Current registration and enrolment status: enrolled: 10/18, only registered: 0/18, only registered with preference (fields directly associated with the programme): 0/18 - fields of study / plans the course is directly associated with
- there are 43 fields of study the course is directly associated with, display
- Course objectives
- The course focuses on the use of games and simulations in the development, testing and research of strategic thinking. It thus loosely builds on and complements other courses that deal with military strategy, negotiation strategy, conflicts between actors, alliance formation and dissolution, planning, and history. The main aim of the course is to enable students to test the knowledge thus acquired in practice and thus to confront the absorbed theory with reality (even if only simulated).
- Learning outcomes
- - apply theoretical knowledge of strategy to new situations
- analyse possible approaches in terms of the stated objective
- propose and negotiate a solution to a conflict situation
- construct scenarios - Syllabus
- - introduction to the course, its structure and requirements
- - theoretical and methodological background
- - participation in simulations and their evaluation
- - work on seminar projects and their implementation
- Literature
- required literature
- HERZ, J. C., & MACEDONIA, M. R. (2002): “Computer games and the military: Two views“. Defense Horizons
- ŘEHKA, K. (2016): “Potřebujeme si hrát na válku? Význam válečné hry pro obranu země” in in BÁRTA M., KOVÁŘ M. a FOLTÝN, O. (eds.). Na rozhraní: krize a proměny současného světa, s. 312-329. Praha: Vyšehrad, 2016. ISBN 978-80-7429-357-3.
- PERLA, P. D., & MCGRADY, E. D. (2011): Why wargaming works. NAVAL WAR COLLEGE NEWPORT RI. http://www.dtic.mil/dtic/tr/fulltext/u2/a619256.pdf
- ROMANIUK, S. N. (2017): “How the US military is using ‘violent, chaotic, beautiful’ video games to train soldiers”. The Conversation,
- Teaching methods
- The teaching is of a seminar character, the emphasis is placed on the work of students directly during the class and the implementation of their own simulation project.
- Assessment methods
- Class work, a final project and an exam will be assessed.
- Language of instruction
- Czech
- Further Comments
- Study Materials
The course is taught annually.
- Enrolment Statistics (recent)
- Permalink: https://is.muni.cz/course/fss/autumn2024/BSSb1171