PdF:SOk134 Methodology of Games - Course Information
SOk134 Leisure education 2 - Methodology of games
Faculty of EducationAutumn 2024
- Extent and Intensity
- 0/0/0. 3 credit(s). Type of Completion: z (credit).
- Teacher(s)
- Mgr. Petr Soják, Ph.D. (lecturer)
Mgr. Žaneta Hrabcová (lecturer) - Guaranteed by
- Mgr. Petr Soják, Ph.D.
Department of Social Education – Faculty of Education
Contact Person: Ing. et Ing. Jana Šajkovicsová
Supplier department: Department of Social Education – Faculty of Education - Prerequisites
- SOUHLAS
Requirements: 1. active involvement in all seminars (min. 80% of attendance) 2. practical presentation of a game / game activity 3. presentation of a moral game at “moodlinka” 4. submitting all the papers - Course Enrolment Limitations
- The course is also offered to the students of the fields other than those the course is directly associated with.
The capacity limit for the course is 25 student(s).
Current registration and enrolment status: enrolled: 0/25, only registered: 0/25, only registered with preference (fields directly associated with the programme): 0/25 - fields of study / plans the course is directly associated with
- Child and Youth Afterschool Education (one-field combined) (programme PdF, B-VY)
- Course objectives
- In the seminar the student: - learns about the possibilities of educational using of various kinds of games related both directly and indirectly to experiential education. - creates a portfolio of games and also gets familiar with other students’ games in the context of personality development.
- Learning outcomes
- Student: ● is able to orientate in contemporary methods and techniques from the areas of leisure-time pedagogy, outdoor and experiential learning ● is able to handle the dynamics, cohesion and atmosphere of the client group ● is able to prepare, implement and evaluate a lesson for heterogeneous learning groups with regard to the organization of work with them. ● is able to lead clients by means of the methods of experiential pedagogy ● has a clear level of self experience for team management and for tutoring the clients
- Syllabus
- The subject is designed as a practice focused on the development of leisure time education and experiential education. The aim of the seminar is to get the students familiar with the possibilities of educational using of the games. Students present their own game activities, create a portfolio and experience other students’ games in the context of personality development. Students complete a set of tasks according to detailed instructions: Game activity – Paper 1 In a project week the students prepare their own games / block of games for about 75 – 80 minutes, which will be focused on various topics. Students will present and realize the games together with their colleagues considering the age of the children, youth, adults, seniors etc. Students choose their target group. At the very end of the seminar there will be a short feedback reflecting the games presentation, where students explain their intentions and points of view. Subsequently they submit their paper 1 – game activities and their methodology. They will apply the methodology to the concept of education considering the particular topic + they will rework it according to the feedback recommendations. Compulsory game structure (characteristics): emphasis on the methodology, group and target group, output and educational issues, analysis of the game elements, ethnographic importance of the game. Game typology 1. Icebreakers, warm-ups, contact games 2. Games developing social skills (short initiative and team games, „Dynamics“) 3. Games developing strategy and cooperation (longer cooperative games, „Problem solving games“) 4. Games developing communication and intellect (games training communication skills, thought, memory etc.) 5. Games focused on ecological / environmental issues of both local and international character 6. Games focused on socio-economic / multicultural dimensions of global / local issues 7. Creative games, entertaining games (developing creativity, motorics, joy, humour etc.) 8. Games with scenic components 9. Games focused on reflection, feedback, final evaluation. A toy – Paper 2 Students chose one of the most favourite toys from their childhood, and discuss its importance. The they deal with the importance of the toy for the child´s self-concept. They also write an essay based on their own reflection (max. 2 pages) containing a description, historical and ethnographic significance and personal relation or attitude to it. Moral game – Paper 3 Students create their own game or technique developing moral qualities of an individual or a group. Examples are available at the lectures. Students then submit the game together with its methodology (1-2 pages, MS Word), containing: the goal, target group, equipment, methodology, instructions, possible usage and outputs.
- Literature
- recommended literature
- ARGYRIS, Chris. On organizational learning. 2nd ed. Oxford: Blackwell, 1999, xv, 464. ISBN 0631213090. info
- BAKALÁŘ, Eduard. Nové psychohry :společenské hry pro všestranný rozvoj osobnosti. Vyd. 1. Praha: Portál, 1998, 223 s. ISBN 80-7178-235-1. info
- not specified
- ZAPLETAL, Miloš. Hry v klubovně (Variant.) : Velká encyklopedie her. 2, Hry v klubovně [Zapletal,Ş1986] : Velká encyklopedie her. 2, Hry v klubovně [Zapletal,Ş1996]. info
- ZAPLETAL, Miloš. Hry ve městě a na vsi (Variant.) : Velká encyklopedie her. 4, Hry ve městě a na vsi [Zapletal,Ş1988] : Velká encyklopedie her. 4, Hry ve městě a na vsi [Zapletal,Ş1998]. info
- ZAPLETAL, Miloš. Výpravy za dobrodružstvím. 2. vyd., v nakl. Leprez 1. Praha: Leprez, 1998, 363 s. ISBN 80-86061-16-7. info
- CHOUR, Jiří, Miloš ZAPLETAL and Jaroslav FOGLAR. Etapové hry. Liberec: Skauting, 1997, 301 s. ISBN 80-85421-18-6. info
- HERMOCHOVÁ, Soňa. Hry pro život :sociálně psychologické hry pro děti a mládež. 2. vyd. Praha: Portál, 1995, 174 s. ISBN 80-7178-042-1. info
- BERNE, Eric. Jak si lidé hrají [Berne, 1992]. Liberec: Dialog, 1992. ISBN 80-85194-51-1. info
- ZAPLETAL, Miloš. Velká kniha deskových her. První vydání. Praha: Mladá fronta, 1991, 178 stran. ISBN 8020401881. info
- BAKALÁŘ, Eduard and Vojtěch KOPSKÝ. I dospělí si mohou hrát [Bakalář, 1987]. Vyd. 2., upr. a dopl. Praha: Pressfoto, 1987, 194 s. : i. info
- ZAPLETAL, Miloš. Velká encyklopedie her. Vydání druhé. Praha: Olympia, 1987, 629 stran. info
- ZAPLETAL, Miloš. Velká encyklopedie her. Vyd. 1. Praha: Olympia, 1986, 573 s. info
- BAKALÁŘ, Eduard. Moderní společenské hry : s psychologickou tematikou. Praha: Mladá fronta, 1980. info
- MILLAROVÁ, S. Psychologie hry. Praha: Panorama, 1978. info
- BAKALÁŘ, Eduard. Umění odpočívat. 1. vyd. Praha: Práce, 1978, 208 s. URL info
- BAKALÁŘ, Eduard. I dospělí si mohou hrát. Vydání 1. Praha: Pressfoto, 1976, 194 stran. URL info
- ZAPLETAL, Miloš. Encyklopedie her : 1000 her v tělocvičně, na hřišti, na louce, ve městě, v terénu, v místnosti. Vyd. 1. Praha: Olympia, 1973, 242 s. URL info
- HUIZINGA, J. Homo ludens : o původu kultury ve hře. Vyd. 1. Praha: Mladá fronta, 1971, 226 s. info
- ZAPLETAL, Miloš. Jak vést letní tábor. Vyd. 1. Praha: Mladá fronta, 1969, 264 s. URL info
- ZAPLETAL, Miloš. Pokladnice her : 116 nejlepších stolních her z celého světa. Praha: Mladá fronta, 1968, 246 s. URL info
- Teaching methods
- group work, individual work, discussion, home preparation
- Assessment methods
- Seminar (workshop) The course is finished by: credit Credit requirements: 1. Presentation – leading the group. Leading the play activity – (Training of the group leadership under a direct supervision of peers, the activity is followed by a feedback). 2. Seminar work 1: “moral game” presentation and feedback 3. Seminar work 2: essay on my first important toy
- Language of instruction
- Czech
- Further comments (probably available only in Czech)
- The course is taught annually.
The course is taught: in blocks.
Information on the extent and intensity of the course: 20 hodin. - Teacher's information
- http://moodlinka.ped.muni.cz
- Enrolment Statistics (recent)
- Permalink: https://is.muni.cz/course/ped/autumn2024/SOk134