PdF:Sop602 Practical activities with mode - Course Information
Sop602 Practical activities with modern technologies
Faculty of EducationSpring 2021
- Extent and Intensity
- 0/2/0. 2 credit(s). Type of Completion: z (credit).
- Teacher(s)
- Mgr. et Mgr. Markéta Košatková, Ph.D. (lecturer)
- Guaranteed by
- Mgr. Petr Soják, Ph.D.
Department of Social Education – Faculty of Education
Contact Person: Mgr. Kateřina Štěpařová
Supplier department: Department of Social Education – Faculty of Education - Timetable of Seminar Groups
- Sop602/01: Wed 18:00–19:50 učebna 41, M. Košatková
- Prerequisites
- The course focuses on the use of modern technologies in experimental events. Students will learn how to use music, editing and sound modification. They will also work with video and photo recording and graphics editors for a purpose of presentation and marketing. General game principles will be explored to understand and apply the term gamification.
- Course Enrolment Limitations
- The course is also offered to the students of the fields other than those the course is directly associated with.
The capacity limit for the course is 25 student(s).
Current registration and enrolment status: enrolled: 1/25, only registered: 0/25, only registered with preference (fields directly associated with the programme): 0/25 - fields of study / plans the course is directly associated with
- Social pedagogy (programme PdF, B-SOCP)
- Course objectives
- Main objective of the course are practical skills of using modern technologies and game elements in experiential pedagogy. Students will have the opportunity to experience and practice the IT technology with the main focus on music, photo and video processing.
- Learning outcomes
- Upon completion of the course the student will be able to:
● use modern technology on various events
● understand modern technologies and their roles in experiential pedagogy
● acquire basic skills of modern technology
● evaluate all risks associated with the technical provision of experience-oriented events
● suggest the use of gamification in a particular context - Syllabus
- 1. Music as an atmospheric element in experiential pedagogy, sound and editing
- 2. Video and its options
- 3. Photography, photo styles and postproduction
- 4. Graphics and visual style
- 5. Websites and presentations
- 6. Game principles using modern technologies
- 7. Gamification
- Literature
- SVOBODOVÁ, Marta. Využití nových médií ve výuce, Audiovizuální výchova (New media in education, Audiovisual education). In Moderní média a jejich vliv na vzdělávání. 2010. info
- VLACHÝ, Václav. Praxe zvukové techniky. 3., aktualiz. a dopl. vyd. Praha: Muzikus, 2008, 297 s. ISBN 9788086253466. URL info
- Teaching methods
- Lessons, seminars, practical classes, presentation of own projects, group discussions.
- Assessment methods
- Active participation in lessons, creation of own visual project using technologies or technical processing of selected activities.
- Language of instruction
- Czech
- Enrolment Statistics (Spring 2021, recent)
- Permalink: https://is.muni.cz/course/ped/spring2021/Sop602