FF:DESB34 Interaction design - Course Information
DESB34 Interaction design
Faculty of ArtsAutumn 2024
- Extent and Intensity
- 1/1/0. 4 credit(s). Type of Completion: zk (examination).
Synchronous online teaching - Teacher(s)
- Ing. Matěj Káninský, MSc. (lecturer)
Petr Kosnar (lecturer)
Mgr. Tereza Kosnarová Venerová (lecturer)
PhDr. Ladislava Zbiejczuk Suchá, Ph.D. (lecturer)
Mgr. Simona Kramosilová (seminar tutor) - Guaranteed by
- PhDr. Ladislava Zbiejczuk Suchá, Ph.D.
Department of Information and Library Studies – Faculty of Arts
Contact Person: Mgr. Alice Lukavská
Supplier department: Department of Information and Library Studies – Faculty of Arts - Course Enrolment Limitations
- The course is only offered to the students of the study fields the course is directly associated with.
The capacity limit for the course is 28 student(s).
Current registration and enrolment status: enrolled: 29/28, only registered: 0/28 - fields of study / plans the course is directly associated with
- Information Services Design (programme FF, B-DIS_)
- Course objectives
- Students will become familiar with the topic of interaction design, understand what is characteristic of the design discipline and learn the basic principles, methods and techniques of an interaction designer. In the context of the design process, this course is based on the research phase and focuses in particular on the correct definition of the problem, ideation techniques for finding possible solutions, prototyping these ideas and their verification by user testing methods. Students work on individual projects and end the course by presenting a proposal (product / service / user interface) that they have verified with respondents from the relevant target group.
- Learning outcomes
- Students after completing the course:
- understand the concept of interaction design and its basic principles and can apply them
- understand the meaning of the broader context of the design challenge (service goals, intended impacts)
- in the design process, they are able to follow up on the Knowing and Defining phase and arrive at a verified solution proposal
- understand the advantages and disadvantages of different types of ideation techniques and can choose the one suitable for a specific purpose
- understand the advantages and disadvantages of different types of prototypes and can choose the appropriate one for a specific purpose (e.g. answer a research question, communicate an idea, convince investors, etc.)
- are able to prepare a simple prototype
- can verify whether the proposed solution fulfills the set goals
- understand the importance of iterative design and can decide if further iterations are needed
- can process a project in the form of a design portfolio, present it and defend it - Syllabus
- Introduction to interaction design and its principles
- Problem formulation based on research findings and reframing into a design challenge
- Definition of vision / intention / goal
- Ideation techniques
- Concept prototyping (idea, product, service)
- User interface prototyping
- User testing
- An iterative approach to design
- Description of the design project for the portfolio and its presentation
- Literature
- required literature
- Tognazzini, B. (2014, March 5). First Principles of Interaction Design (Revised & Expanded). https://asktog.com/atc/principles-of-interaction-design/
- Rogers, Y., Sharp, H., & Preece, J. (2023). Interaction Design: Beyond human-computer interaction (6th ed.). John Wiley and Sons.
- Weinschenk, S. (2011). 100 things every designer needs to know about people. New Riders.
- recommended literature
- Cooper, A., Reimann, R., Cronin, D., & Cooper, A. (2014). About face: The essentials of interaction design (Fourth edition). John Wiley and Sons.
- McCloud, S. (2006). Making Comics: Storytelling Secrets of Comics, Manga and Graphic Novels (1st ed). Harper.
- Anderson, N. (2022a, March 1). How to get honest feedback on your designs. https://dovetail.com/blog/how-to-get-honest-feedback-designs/
- Travis, D. (n.d.). Usability Testing Bootcamp to Improve Your Site’s User Experience. Udemy. Retrieved September 11, 2023, from https://www.udemy.com/course/usability-testing/
- Warfel, T. Z. (2009). Prototyping: A practitioner’s guide. Rosenfeld Media.
- Krug, S. (2010). Rocket surgery made easy: The do-it-yourself guide to finding and fixing usability problems. New Riders.
- Kosnarová, T. (2018, October 14). UX checklist—Rozhovory & uživatelské testování. Medium. https://terezakosnarova.medium.com/ux-checklist-rozhovory-u%C5%BEivatelsk%C3%A9-testov%C3%A1n%C3%AD-398674f95dd8
- Lande, M., & Leifer, L. (2009). Prototyping to Learn: Characterizing Engineering Students’ Prototyping Activities and Prototypes. 1, 507–516.
- Conduct UX Research and Test Early Concepts. (n.d.). Coursera. Retrieved September 11, 2023, from https://www.coursera.org/learn/conduct-ux-research
- Anderson, N. (2021, September 21). How to move from qualitative data to actionable insights. https://dovetail.com/blog/qualitative-data-actionable-insights/
- Buxton, W. (2007). Sketching user experiences: Getting the design right and the right design. Elsevier/Morgan Kaufmann.
- Moggridge, B. (2007). Designing interactions. MIT Press.
- An Introduction to Conduct Usability Testing. (n.d.). Retrieved September 11, 2023, from https://www.interaction-design.org/courses/conducting-usability-testing
- How to conduct unmoderated user testing. (2022, October 7). https://dovetail.com/blog/unmoderated-user-testing/
- Houde, S., & Hill, C. (1997). What do Prototypes Prototype? In Handbook of Human-Computer Interaction (pp. 367–381). Elsevier. https://doi.org/10.1016/B978-044481862-1.50082-0
- Gray, D., Brown, S., & Macanufo, J. (2010). Gamestorming: A playbook for Innovators, Rulebreakers, and Changemakers. O’Reilly.
- McCloud, S. (1994). Understanding Comics: The Invisible Art (Reprint). William Morrow, an imprint of Harper Collins Publishers.
- Kuniavsky, M., Goodman, E., & Moed, A. (2012). Observing the user experience: A practitioner’s guide to user research (2nd ed). Morgan Kaufmann.
- Anderson, N. (2022b, April 14). How to plan a successful remote mobile usability test. https://dovetail.com/blog/remote-mobile-usability-test/
- Kosnarová, T. (2021, October 22). Kolik vás bude stát uživatelské testování? Medium. https://terezakosnarova.medium.com/kolik-v%C3%A1s-bude-st%C3%A1t-u%C5%BEivatelsk%C3%A9-testov%C3%A1n%C3%AD-831e95699344
- Teaching methods
- Lectures, study of supplied and recommended materials, completion of ongoing tasks and exercises, continuous work on the project
- Assessment methods
- Work on the project, final presentation, description of the project in the designer's portfolio
- Language of instruction
- Czech
- Further comments (probably available only in Czech)
- Study Materials
The course is taught annually.
The course is taught: in blocks.
- Enrolment Statistics (recent)
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