FF:DESB72 Design for VR - Course Information
DESB72 User interface design for virtual reality
Faculty of ArtsAutumn 2024
- Extent and Intensity
- 0/2/0. 4 credit(s). Type of Completion: z (credit).
Synchronous online teaching - Teacher(s)
- Mgr. Markéta Kučerová (lecturer)
RNDr. Vojtěch Brůža (lecturer)
PhDr. Ladislava Zbiejczuk Suchá, Ph.D. (lecturer)
Mgr. Simona Kramosilová (seminar tutor) - Guaranteed by
- PhDr. Ladislava Zbiejczuk Suchá, Ph.D.
Department of Information and Library Studies – Faculty of Arts
Contact Person: Mgr. Alice Lukavská
Supplier department: Department of Information and Library Studies – Faculty of Arts - Timetable
- Wed 2. 10. 17:00–18:40 Virtuální místnost, Wed 9. 10. 17:00–18:40 Virtuální místnost, Wed 23. 10. 17:00–18:40 Virtuální místnost, Wed 30. 10. 17:00–18:40 Virtuální místnost, Wed 20. 11. 17:00–18:40 Virtuální místnost, Wed 4. 12. 17:00–18:40 Virtuální místnost, Wed 11. 12. 17:00–18:40 Virtuální místnost
- Prerequisites (in Czech)
- DESB17 Virtual Reality
Základní uživatelská znalost zacházení s VR headsetem Meta Quest 2 nebo 3. - Course Enrolment Limitations
- The course is only offered to the students of the study fields the course is directly associated with.
The capacity limit for the course is 10 student(s).
Current registration and enrolment status: enrolled: 10/10, only registered: 1/10 - fields of study / plans the course is directly associated with
- Information Services Design (programme FF, B-DIS_)
- Course objectives
- The goal of the course is to introduce the principles of XR design with a focus on virtual and mixed reality. During the semester, we will discuss differences between the design for traditional 2D systems and 3D immersive applications. We will explore existing VR applications for Meta Quest and compare their user interfaces and interactions. At the end of the course, students will design their own user interface prototype in the ShapesXR application. All students will be loaned a VR headset.
- Learning outcomes
- In this course, students will learn to:
- identify and describe the principles of XR design
- design a simple user interface in virtual reality - Syllabus
- Introduction to the course and fundamentals of XR design
- Exploration of existing applications, introduction of the differences between spatial and 2D design, discussion about XR design principles
- Introduction to XR prototyping, introduction to working with Figma and ShapesXR
- Working on students' projects, continuous discussions and consultations
- Literature
- JERALD, Jason. The VR book : human-centered design for virtual reality. San Rafael: Morgan & Claypool Publishers, 2015, 1 online. ISBN 9781970001129. info
- Teaching methods
- - Lectures and discussions about XR design principles
- Asynchronous learning from additional materials (articles, videos and tutorials on the topic of XR design)
- Exploration of existing applications - Assessment methods
- - Active participation in discussions
- Design and presentation of students' projects - prototype of user interface in VR - Language of instruction
- Czech
- Further comments (probably available only in Czech)
- Study Materials
The course is taught annually.
- Enrolment Statistics (recent)
- Permalink: https://is.muni.cz/course/phil/autumn2024/DESB72