ISKM27 Human-computer interaction

Faculty of Arts
Spring 2025

The course is not taught in Spring 2025

Extent and Intensity
1/1/0. 5 credit(s). Type of Completion: k (colloquium).
Teacher(s)
doc. Mgr. Čeněk Šašinka, Ph.D. (lecturer)
Mgr. Tomáš Bouda, Ph.D. (lecturer)
Guaranteed by
doc. Mgr. Čeněk Šašinka, Ph.D.
Department of Information and Library Studies – Faculty of Arts
Contact Person: Mgr. Alice Lukavská
Supplier department: Department of Information and Library Studies – Faculty of Arts
Prerequisites
The course has no prerequisites.
Course Enrolment Limitations
The course is offered to students of any study field.
Course objectives
In Human-computer interaction course you will discover what usable product means to the user? How to make your design effective, efficient and satisfying for users in their contexts. We will talk about usability principles, process of interaction design itself and we will dive into several evaluation methods.
After the course, you will be able to analyze your users, their needs, tasks and their context using various task analyses tools. You will be familiar with rapid prototyping techniques using paper and digital mockups in order to quickly come up with your ideas. You will be able to critically evaluate your design and gather relevant feedback from your users.
Learning outcomes
After completing the course the student is able to:
prototype application
use heuristic testing methods
work with emotional design
performs application testing with users
to differentiate between applications for desktop and mobile devices
Syllabus
  • introduction: human-computer interaction, psychology aspect of interaction design
  • scenarios, personas, storyboard, paper prototyping
  • prototyping - digital mockups
  • evaluation
  • heuristic evaluation
  • direct manipulation
  • mobile applications
  • visual and information design
  • user testing
  • designing reading experience
  • emotional design
  • excursion
Literature
    recommended literature
  • COOPER, Alan, Robert REIMANN, Dave CRONIN a Alan COOPER. About face 3: the essentials of interaction design. [3rd ed.], Completely rev. Indianapolis, IN: Wiley Pub., c2007, xxxv, 610 p. ISBN 04-700-8411-1.
  • 3. BUXTON, William. Sketching user experience: getting the design right and the right design. San Francisco, CA: Morgan Kaufmann, 2007, p. cm. ISBN 01-237-4037-1.
  • 2. LAL, Rajesh. Digital design essentials: 100 ways to design better desktop, web, and mobile interfaces. pages cm. ISBN 9781592538034.
  • JOHNSON, Jeff. Designing with the mind in mind : simple guide to understanding user interface design rules. Amsterdam: Morgan Kaufmann, 2010, xiv, 186. ISBN 9780123750303. info
  • KRUG, Steve. Nenuťte uživatele přemýšlet! : praktický průvodce testováním a opravou chyb použitelnost [sic] webu. Vyd. 1. Brno: Computer Press, 2010, 165 s. ISBN 9788025129234. info
  • SIMON, Herbert Alexander. The sciences of the artificial. 3rd ed. Cambridge, Mass.: MIT, 1996, xiv, 231. ISBN 9780262193740. info
  • HUTCHINS, Edwin. Cognition in the wild. Cambridge, Mass.: MIT, 1995, xvii, 381. ISBN 0262082314. info
Teaching methods
lectures, group project (will be specified)
Assessment methods
Real company design challenge; individual assessment according to individual results and outcomes; three main subtasks - analyses; prototyping; evaluation of interactive prototype
Language of instruction
English

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