FF:IM167 Visual Styles of Digital Games - Course Information
IM167 Visual Styles of Digital Games
Faculty of ArtsAutumn 2021
- Extent and Intensity
- 1/1/0. 4 credit(s). Type of Completion: zk (examination).
- Teacher(s)
- MgA. Vojtěch Vaněk (lecturer)
doc. Mgr. Jana Horáková, Ph.D. (alternate examiner) - Guaranteed by
- doc. Mgr. Jana Horáková, Ph.D.
Department of Musicology – Faculty of Arts
Contact Person: Bc. Jitka Leflíková
Supplier department: Department of Musicology – Faculty of Arts - Timetable
- Thu 8:00–9:40 218
- Prerequisites
- Previous experience with the Adobe program suite is welcome, but it is not unnecessary.
- Course Enrolment Limitations
- The course is also offered to the students of the fields other than those the course is directly associated with.
The capacity limit for the course is 10 student(s).
Current registration and enrolment status: enrolled: 0/10, only registered: 0/10, only registered with preference (fields directly associated with the programme): 0/10 - fields of study / plans the course is directly associated with
- Theory of Interactive Media (programme FF, B-HS)
- Theory of Interactive Media (programme FF, B-OT) (2)
- Course objectives
- The aim of the course is practical and theoretical familiarization of students with the current possibilities of digital games and their role in various ecosystems. Understanding of terminology and general orientation in the cultural environment of presentation and development of digital games. Students will acquire sophisticated work methods and gain a deeper insight into the subject. The acquired skills are a prerequisite for enhancing the creative work with this medium. The course combines theoretical and practical lessons with a focus on the digital game medium and the adjacent field of application. The theoretical part of the lecture focuses on identifying and analyzing visual styles and graphical possibilities of contemporary and historical digital games. In this area, the lesson looks at parallels between contemporary art, digital games, and moving images across platforms. Within the exercise students are introduced to the possibilities and ways of presenting digital games inside and outside of the institutional environment.
- Learning outcomes
- Students acquire terminology used in the development and participative culture of digital games. They can navigate through the possibilities and ways of presenting digital games depending on the platform and the environment. They are able to intelligibly present a digital game depending on its nature and context.
- Syllabus
- Typology and terminology of individual visual styles of digital games.
- Presentation of digital games in the physical and internet environment.
- Typography and information graphics in digital games (HUD, menu, narrative and informative text).
- Participatory culture and presentations – Fan art, Cosplay, Let's play, festivals, e-sports.
- Literature
- Jesper Jull, The Art of Failure: An Essay on the Pain of Playing Video Games, The MIT Press, 2013 (2. vyd. 2016).
- Jesse Schnell, The Art of Game Design: A Book of Lenses, CRC Press, 2008 (2. vyd. 2014).
- Teaching methods
- Lectures accompanied by practical exercises, commented play and presentation of the viability of the subject matter. Discussions and tutorials to inspect students' creative intentions.
- Assessment methods
- Attendance (80%) and active participation in lessons. Fulfilling assigned tasks and collective presentation of the outcomes.
- Language of instruction
- Czech
- Follow-Up Courses
- Further Comments
- Study Materials
The course is taught annually.
- Enrolment Statistics (recent)
- Permalink: https://is.muni.cz/course/phil/autumn2021/IM167