M_VIRTUAL New Media Art & Entertainment

Faculty of Arts
Spring 2021
Extent and Intensity
1/1/0. 5 credit(s). Type of Completion: zk (examination).
Teacher(s)
doc. Mgr. Jana Horáková, Ph.D. (lecturer)
Mgr. Veronika Sellner (lecturer)
Mgr. Roman Sellner Novotný (lecturer)
Mgr. et Mgr. Zdeněk Záhora (lecturer)
Guaranteed by
doc. Mgr. Jana Horáková, Ph.D.
Department of Musicology – Faculty of Arts
Contact Person: doc. Mgr. Jana Horáková, Ph.D.
Supplier department: Department of Musicology – Faculty of Arts
Timetable
Thu 14:00–15:40 VP
Prerequisites
There are no prerequisites required. An ability to read scholarly texts in English is required.
Course Enrolment Limitations
The course is offered to students of any study field.
The capacity limit for the course is 100 student(s).
Current registration and enrolment status: enrolled: 0/100, only registered: 0/100, only registered with preference (fields directly associated with the programme): 0/100
Course objectives
The course introduces students to new media art and entertainment. Specifically, with focus to computer generated art and software art (in case of new media art) and with digital games as a cultural phenomenon (in case of new media entertainment). The teaching methods: There will be combined frontal lectures (general history and theory of new media art and digital games) with case studies and workshops focused on local (e.g. Central European) phenomena. At the end of the course, students will be able to describe trajectories of the historical development of new media art and digital games. Their knowledge of new media art and digital games will be deepened by their acquaintance with some locally specific phenomena and events from within these fields.
Learning outcomes
After completion of the course, student will be able to:
- discuss history of media art and digital games with focus on a local scene;
- describe examples of locally specific media art and digital games projects and institutions;
- designate differences between media art and digital games main genres.
Syllabus
  • Themes and topics of new media art and new media entertainment:
  • - New Media & Art – New Media & Entertainment: Introduction;
  • - Computers & Games: Digital games history / Case study: local digital games subculture;
  • - Digital Games & Entertainment: Europe Game Industry / Case study: Czech Game Industry;
  • - Digital Games & Entertainment: Serious games / Case study: serious games;
  • - Digital Games & Entertainment: Players, Gamers, Fandom / Case study: local game fandom;
  • - Digital Games & Entertainment: Game Design Live / Live workshop.
  • - READING WEEK
  • - Computers & Art: History / Case studies: Computer Graphic Re-visited; Ars Electronica festival;
  • - Computers & Art: Digital sculpture, digital music; Case studies: ...;
  • - Computers & Art: Digital poetry; Case studies: ...;
  • - Computers & Interactive fiction: History / Case study: ...;
  • - New media art & Speculative programming / Case study: ...;
  • - Post-internet art & Design.
Teaching methods
Lectures, readings, short documentary films watching, discussions, practical game design workshop.
Assessment methods
A research paper (academic essay) of 2,500-3,000 wds on chosen topic of the lecture. For more read Instructions in study materials.

Deadline by May 30
Results available by June 10

Resit by June 20
Results available by June 30

Resit by September 20
Results available by September 30
Language of instruction
English
Further comments (probably available only in Czech)
Study Materials
The course is taught only once.
Teacher's information
3–4 tasks:

- practical game design workshop;

- short non linear narrative story/game prototype;(Twine)

- short game boy like mini game(Bitsy);

- game analysis (CZECH TEXT GAMES, NES);

- a research paper (academic essay);

- your local game industry survey / research probe (text).

The course is also listed under the following terms Autumn 2021, Spring 2022, Autumn 2022, Spring 2023.
  • Enrolment Statistics (Spring 2021, recent)
  • Permalink: https://is.muni.cz/course/phil/spring2021/M_VIRTUAL