FI:PA213 Advanced Computer Graphics - Course Information
PA213 Advanced Computer Graphics
Faculty of InformaticsSpring 2025
- Extent and Intensity
- 2/0/0. 2 credit(s) (plus extra credits for completion). Type of Completion: zk (examination).
In-person direct teaching - Teacher(s)
- RNDr. Jan Byška, Ph.D. (lecturer)
doc. RNDr. Barbora Kozlíková, Ph.D. (lecturer)
Mgr. Marek Trtík, Ph.D. (lecturer) - Guaranteed by
- doc. RNDr. Barbora Kozlíková, Ph.D.
Department of Visual Computing – Faculty of Informatics
Contact Person: RNDr. Jan Byška, Ph.D.
Supplier department: Department of Visual Computing – Faculty of Informatics - Prerequisites
- Understanding algebra and geometry is required, along with proficiency in computer graphics fundamentals (covered in courses PB009 Principles of Computer Graphics and PA010 Intermediate Computer Graphics) and basic GPU programming skills (covered in courses PV112 Computer Graphics API and PV227 GPU Rendering).
- Course Enrolment Limitations
- The course is also offered to the students of the fields other than those the course is directly associated with.
The capacity limit for the course is 50 student(s).
Current registration and enrolment status: enrolled: 0/50, only registered: 20/50, only registered with preference (fields directly associated with the programme): 17/50 - fields of study / plans the course is directly associated with
- there are 30 fields of study the course is directly associated with, display
- Course objectives
- This course aims to equip students with a thorough understanding of advanced computer graphics techniques. Through a blend of theoretical lectures and hands-on programming projects, students will develop the essential skills to create and deploy diverse computer graphics solutions.
- Learning outcomes
- At the end of the course, students will be able to
- understand the theoretical concepts of modern computer graphics;
- assess the complexity of computer graphics algorithms;
- implement algorithms in various application areas. - Syllabus
- Fluid Simulations
- Terrain Rendering
- L-Systems and Fractals
- Volumetric Rendering
- BRDF, BSDF, Monte Carlo Path Tracing
- Rational Curves and Surfaces
- General-Purpose Programming on GPUs
- Literature
- MUKUNDAN, R. Advanced methods in computer graphics : with examples in OpenGL. New York: Springer, 2012, xiii, 312. ISBN 9781447123392. info
- DUTRÉ, Philip, Kavita BALA and Philippe BEKAERT. Advanced global illumination. 2nd ed. Wellesley: A K Peters, 2006, xvi, 366. ISBN 1568813074. info
- ERICSON, Christer. Real-time collision detection. Amsterdam: Elsevier, 2005, xxxviii, 5. ISBN 1558607323. info
- WATT, Alan H. 3D Computer Graphics. 2nd ed. Wokingham: Addison-Wesley Publishing Company, 1993, 500 s., ob. ISBN 0-201-63186-5. info
- ACM Digital Library - www.acm.org/dl
- Teaching methods
- Theoretical lectures complemented by practical programming sessions.
- Assessment methods
- Evaluation in this course comprises a written exam and the successful completion of two assignments.
- Language of instruction
- English
- Follow-Up Courses
- Further comments (probably available only in Czech)
- The course is taught annually.
The course is taught: every week. - Teacher's information
- Detailed instructions will be available in the Interactive syllabus in the IS at the beginning of and within the semester.
- Enrolment Statistics (recent)
- Permalink: https://is.muni.cz/course/fi/spring2025/PA213