FI:PA216 Game Design II - Informace o předmětu
PA216 Game Design II
Fakulta informatikyjaro 2019
- Rozsah
- 2/0/0. 2 kr. (plus ukončení). Ukončení: zk.
- Vyučující
- Mgr. et Mgr. Zdeněk Záhora (přednášející)
Mgr. Jiří Chmelík, Ph.D. (přednášející) - Garance
- Mgr. Jiří Chmelík, Ph.D.
Katedra vizuální informatiky – Fakulta informatiky
Dodavatelské pracoviště: Katedra vizuální informatiky – Fakulta informatiky - Rozvrh
- Čt 21. 2. až Čt 16. 5. Čt 8:00–9:50 A318
- Předpoklady
- PA215 Game Design I
The course builds on the PA215 Game Design I. If needed, an permission may be considered but only after prior personal consultation and debate over the content of the previous course. - Omezení zápisu do předmětu
- Předmět je otevřen studentům libovolného oboru.
- Cíle předmětu
- The aim of Game Design II. is to (a) enhance the knowledge and applied the use of (digital) games language, (b) analyze complex design techniques and specific features of digital games, and (c) develop the ability to connect individual elements of (digital) games to interrelated dependencies.
The main objective of the course is (d) to train and develop students skills in designing games. - Výstupy z učení
- Student will be able to:
- design more complex games
- understand the complex interdependence of game elements
- analyze and change the overall gaming experience of (digital) games
- understand and explain advanced game design practices
- based on design documentation to detect contradictions in the design and to prevent potential production barriers
- better understand player experience and test design hypotheses on a group of players
Course outcome:
- 1x text: review of the game design publication | solo work
- 1x design: digital game design | solo work
- 1x play: polished board game ready for the release | teamwork
- 1x game: digital game prototype | teamwork - Osnova
- 00 WORKSHOP - GameDesignChallenge (one of the weeks during the course - operationally)
- 01 Game design ontology
- 02 Semiotics and abstract analysis in games
- 03 Emergent systems and gameplay
- 04 Randomness and probability
- 05 Adaptive difficulty, game balancing and accessibility
- 06 Pleasure, boredom, anxiety, challenge
- 07 Decisions
- 08 Game world and Player character
- 09 Games as narrative medium
- 10 From cheats to modifications and (fan) communities
- 11 Designing metagame
- Literatura
- povinná literatura
- TEKINBAŞ, Katie Salen a Eric ZIMMERMAN. Rules of play : game design fundamentals. London: MIT, 2004, xv, 672. ISBN 0262240459. info
- doporučená literatura
- KOSTER, Raph. A theory of fun for game design. Sebastopol: O'Reilly Media, 2014, xviii, 279. ISBN 9781449363215. info
- FULLERTON, Tracy. Game design workshop : a playcentric approach to creating innovative games. Edited by Eric Zimmerman. 3rd edition. Boca Raton, FL: CRC Press, Taylor & Francis, 2014, xxvii, 507. ISBN 9781482217162. info
- SCHELL, Jesse. The art of game design : a book of lenses. 1st ed. Burlington: Morgan Kaufmann, 2008, xxx, 489. ISBN 9780123694966. info
- A theory of fun for game design. Edited by Raph Koster. Scottsdale, AZ: Paraglyph Press, 2005, x, 244 p. ISBN 1932111972. info
- Výukové metody
- lectures, workshops, reading and research notes, team (video) game design and prototyping
- Metody hodnocení
- group discussion of the team projects, submission of texts (research notes, own design), intermediate tasks
- Další komentáře
- Studijní materiály
Předmět je vyučován každoročně.
- Statistika zápisu (jaro 2019, nejnovější)
- Permalink: https://is.muni.cz/predmet/fi/jaro2019/PA216