FI:PV112 Computer Graphics API - Course Information
PV112 Computer Graphics API
Faculty of InformaticsSpring 2020
- Extent and Intensity
- 2/2/0. 3 credit(s) (plus extra credits for completion). Recommended Type of Completion: zk (examination). Other types of completion: z (credit).
- Teacher(s)
- RNDr. Jan Byška, Ph.D. (lecturer)
RNDr. Zuzana Ferková, Ph.D. (seminar tutor)
RNDr. David Kuťák (seminar tutor)
RNDr. Vladimír Ulman, Ph.D. (seminar tutor)
doc. RNDr. Barbora Kozlíková, Ph.D. (assistant)
Mgr. Matúš Talčík (assistant) - Guaranteed by
- doc. RNDr. Barbora Kozlíková, Ph.D.
Department of Visual Computing – Faculty of Informatics
Supplier department: Department of Visual Computing – Faculty of Informatics - Timetable
- Mon 17. 2. to Fri 15. 5. Mon 10:00–11:50 D2
- Timetable of Seminar Groups:
PV112/03: Mon 17. 2. to Fri 15. 5. Thu 16:00–17:50 B311, D. Kuťák
PV112/05: Mon 17. 2. to Fri 15. 5. Thu 12:00–13:50 B311, Z. Ferková
PV112/06: Mon 17. 2. to Fri 15. 5. Wed 10:00–11:50 B311, D. Kuťák - Prerequisites
- Practical knowledge of C/C++ or Java required.
- Course Enrolment Limitations
- The course is also offered to the students of the fields other than those the course is directly associated with.
The capacity limit for the course is 183 student(s).
Current registration and enrolment status: enrolled: 1/183, only registered: 0/183, only registered with preference (fields directly associated with the programme): 0/183 - fields of study / plans the course is directly associated with
- there are 74 fields of study the course is directly associated with, display
- Course objectives
- The goal of this subject is to provide students with overview of computer graphics interfaces. Students also gain a practical knowledge of standard OpenGL Application Programming Interface. When completing this course, students will be able to implement a broad spectrum of computer graphics applications.
- Learning outcomes
- After passing this course, students will be able to: - understand the existing implementations of GPU algorithms - design and implement simple GPU algorithms - apply the knowledge about GPU implementation of basic methods of computer graphics to our tasks in CG
- Syllabus
- Aplication interfaces for Computer Graphics.
- Basic principles of rendering using powerful graphics accelerators, OpenGL Shading Language.
- Rendering pipeline.
- Structure and functions of graphics API.
- Data types and graphic primitives.
- Coordinate systems, transformations.
- Vertex buffer objects, vertex array objects, lighting, materials.
- Alpha blending, fog, bitmaps.
- Texturing, multitexturing.
- Per-fragment operations, other effects.
- Bookmarks
- https://is.muni.cz/ln/tag/FI:PV112!
- Teaching methods
- Lectures and related class exercises.
- Assessment methods
- Before the final examination, the completion of an individual project is required. Written examination follows which consists of 5 questions with theoretical as well as practical content.
- Language of instruction
- English
- Further Comments
- The course is taught annually.
- Listed among pre-requisites of other courses
- PV227 GPU Rendering
PV112 - PV255 Game Development I
PB009 && PV112 && (PB161 || PB162 || PV178)
- PV227 GPU Rendering
- Teacher's information
- https://is.muni.cz/auth/predmet/fi/jaro2019/PV112
- Enrolment Statistics (Spring 2020, recent)
- Permalink: https://is.muni.cz/course/fi/spring2020/PV112