FI:PV272 3D Modelling - Course Information
PV272 3D Modelling
Faculty of InformaticsSpring 2020
- Extent and Intensity
- 0/2/1. 3 credit(s) (plus extra credits for completion). Type of Completion: k (colloquium).
- Teacher(s)
- Mgr. Jiří Chmelík, Ph.D. (lecturer)
Mgr. Zoltán Orémuš (seminar tutor) - Guaranteed by
- prof. Ing. Jiří Sochor, CSc.
Department of Visual Computing – Faculty of Informatics
Supplier department: Department of Visual Computing – Faculty of Informatics - Timetable of Seminar Groups
- PV272/01: Mon 17. 2. to Fri 15. 5. Tue 18:00–19:50 B311, J. Chmelík, Z. Orémuš
PV272/02: Mon 17. 2. to Fri 15. 5. Mon 16:00–17:50 C403 - Prerequisites
- Knowledge of computer graphics theory basics is expected, e. g. in the scope of course PB009 Principles of Computer Graphics. Students should know terms such as b-spline, polygon mesh, texture mapping or global illumination.
- Course Enrolment Limitations
- The course is also offered to the students of the fields other than those the course is directly associated with.
- fields of study / plans the course is directly associated with
- there are 37 fields of study the course is directly associated with, display
- Course objectives
- The main goal of the course is to give students practical skills and experience in the area of 3D modelling. Topics such as polygonal modelling, applying textures and lighting or basics of animation will be covered during practically oriented seminars. Emphasis will be placed on individual work of students. The course complements the theoretical lectures of PB009 Principles of Computer Graphics.
- Learning outcomes
- Student will be able to:
- create the 3D model of objects from given assignment (photo reference, blueprints, etc.);
- apply textures, materials and lighting to create the realistic 3D scene;
- create a simple animation of created model;
- postprocess a given model for further usage (e. g. 3D print, digital games, VR);
- apply learned processes in various 3D modelling software tools; - Syllabus
- Basic terms and tools of Cinema4D software
- Graphical primitives, constructive solid geometry
- Parametric curves and surfaces
- Polygonal modelling
- Textures, materials and lighting
- Animations
- Sculpting
- Composition, rendering
- Postprocessing
- Teaching methods
- Practically oriented seminars. Each topic will be explained by a lector, then students will be working on prepared assignments individually.
- Assessment methods
- Active work on seminars,
three home works. - Language of instruction
- Czech
- Follow-Up Courses
- Further Comments
- Study Materials
The course is taught annually. - Listed among pre-requisites of other courses
- Enrolment Statistics (Spring 2020, recent)
- Permalink: https://is.muni.cz/course/fi/spring2020/PV272