VV036 3D Character Modeling

Fakulta informatiky
jaro 2022
Rozsah
1/1/0. 2 kr. (plus ukončení). Ukončení: zk.
Vyučující
Mgr. Jiří Chmelík, Ph.D. (přednášející)
doc. Mgr.art. Helena Lukášová, ArtD. (přednášející)
RNDr. Filip Opálený (cvičící)
Bc. Takhmina Sadykova (cvičící)
Garance
doc. Mgr.art. Helena Lukášová, ArtD.
Katedra vizuální informatiky – Fakulta informatiky
Dodavatelské pracoviště: Katedra vizuální informatiky – Fakulta informatiky
Rozvrh seminárních/paralelních skupin
VV036/Group01: Út 15. 2. až Út 10. 5. Út 12:00–13:50 C403, Út 12:00–13:50 C405, J. Chmelík
VV036/Group02: Čt 17. 2. až Čt 12. 5. Čt 14:00–15:50 C403, Čt 14:00–15:50 C405, H. Lukášová
VV036/Group03: Pá 18. 2. až Pá 13. 5. Pá 12:00–13:50 C403, Pá 12:00–13:50 C405, H. Lukášová, F. Opálený
Předpoklady
VV035 3D Modeling || PV272 3D Modelling
Knowledge of 3D modeling principles in the scope of VV035 3D Modeling. Interest in areas of 3D character modeling. Creative thinking.
Omezení zápisu do předmětu
Předmět je nabízen i studentům mimo mateřské obory.
Předmět si smí zapsat nejvýše 36 stud.
Momentální stav registrace a zápisu: zapsáno: 6/36, pouze zareg.: 0/36, pouze zareg. s předností (mateřské obory): 0/36
Mateřské obory/plány
Cíle předmětu
The main aim of the course is to capture the character; students independently work with human proportions, typologies, deformations, etc. in 3D modeling programs. The work on individual projects is complemented by lectures on deliberate deformation and idealization of a human figure, beauty, and fashion, combining anthropomorphic and zoomorphic aspects within the frame of character formation. Students are led to independent creative work. An important part is also the preparation of the digital model for use in the game environment or in the area of rapid prototyping (STL Check, retopology, optimization).
Výstupy z učení
At the end of the course, a student should be able to:
Understand and describe principles of character design.
Understand and apply principles on polygon-flow and topology; high-poly and low-poly variants of the 3D model;
Understand and apply principles of materials and textures, including preparation of normal-map and other supporting textures;
Create realistic lighting and renderings of a 3D scene.
Create a 3D model of character fulfilling given visual and technical requirements.
Osnova
  • Typology of a human figure.
  • Growth periods. Individuality and a cartoon.
  • An idealization of the human body and clothing.
  • Animal anatomy.
  • Creating a character based on existing knowledge.
  • Creating a high-poly model.
  • Creating a low-poly variant, "baking" textures.
  • Preparation of a model for rapid prototyping and game environment.
Literatura
    doporučená literatura
  • THALER, Peter. Pictoplasma. Berlin: Gestalten Verlag, 2001, 216 s. ISBN 3-931126-58-7. info
  • THALER, Peter. Pictoplasma. London: Gestalten Verlag, 2003, 223 s. ISBN 3-89955-021-8. info
  • Exposé 8 : finest digital art in the known universe. Edited by Daniel Wade. Adelaide: Ballistic publishing, 2010, 239 s. ISBN 9781921002830. info
  • STEEN, Joep van der a Ted BOARDMAN. Rendering with mental ray and 3Ds Max. 2nd ed. Oxford: Focal Press, 2010, xi, 253. ISBN 9780240812373. info
  • Exposé 7 : finest digital art in the known universe. Edited by Daniel Wade - Paul Hellard - Mark Snoswell. 1st ed. Mylor: Ballistic publishing, 2009, 223 s. ISBN 9781921002632. info
  • BROOKER, Darren. Essential CG lighting techniques with 3ds max. 3rd ed. Burlington, MA: Focal Press, 2008, xi, 397. ISBN 9780240521176. info
  • Exposé 6 : finest digital art in the known universe. Edited by Daniel Wade - Paul Hellard - Mark Snoswell. 1st ed. Mylor: Ballistic publishing, 2008, 223 s. ISBN 9781921002519. info
  • Exposé 5 : finest digital art in the known universe. Edited by Daniel Wade - Paul Hellard - Mark Snoswell. 1st ed. Mylor: Ballistic publishing, 2007, 223 s. ISBN 9781921002434. info
  • Exposé 3 : finest digital art in the known universe. Edited by Daniel Wade - Paul Hellard - Mark Snoswell - Leonard Teo. 2nd ed. Mylor: Ballistic publishing, 2006, 207 s. ISBN 1921002158. info
  • Exposé 4 : finest digital art in the known universe. Edited by Daniel Wade - Paul Hellard - Mark Snoswell - Leonard Teo. 1st ed. Mylor: Ballistic publishing, 2006, 223 s. ISBN 1921002301. info
  • Exposé 2 : finest digital art in the known universe. Edited by Mark Snoswell - Leonard Teo - Daniel Wade. 2nd ed. Mylor: Ballistic publishing, 2005, 192 s. ISBN 0975096575. info
    neurčeno
  • Printing things : visions and essentials for 3D printing. Edited by Claire Warnier. Berlin: Gestalten, 2014, 256 s. ISBN 9783899555165. info
  • Out of hand : materializing the postigital. Edited by Ronald T. Labaco. London: Black Dog Publishing, 2013, 304 s. ISBN 9781908966230. info
  • CUSSON, Roger a Jamie CARDOSO. Realistic architectural visualization with 3ds max and mental ray. 2nd ed. Burlington, MA: Focal Press, 2010, xv, 280. ISBN 0240812298. info
Výukové metody
The course offers lectures explaining the possibilities of the interpretation of the character. During the semester students are working independently on their projects under the supervision of the teacher.
Metody hodnocení
Lectures and assignments in the studio, 3D software exercises. Exam. Evaluated is the final project, the student consults this project with the teacher in the exam term on the given dates. The evaluation is based on the quality of the concept, knowledge of the software and artistic input.
Vyučovací jazyk
Angličtina
Informace učitele
Předmět byl inovován v rámci projektu OPVK Studio digitálního sochařství a nových médií, reg č. CZ.1.07/2.2.00/28.0278 je spolufinancován Evropským sociálním fondem a státním rozpočtem České republiky.
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Studijní materiály
Předmět je vyučován každoročně.
Předmět je zařazen také v obdobích jaro 2004, jaro 2005, jaro 2006, jaro 2007, jaro 2008, jaro 2009, jaro 2010, jaro 2011, jaro 2012, jaro 2013, jaro 2014, jaro 2015, jaro 2016, jaro 2017, jaro 2018, jaro 2019, jaro 2020, jaro 2021, jaro 2023, jaro 2024, jaro 2025.