FI:PA215 Game Design I - Informace o předmětu
PA215 Game Design I
Fakulta informatikypodzim 2018
- Rozsah
- 2/0/0. 2 kr. (plus ukončení). Ukončení: zk.
- Vyučující
- Mgr. et Mgr. Zdeněk Záhora (přednášející)
Mgr. Jiří Chmelík, Ph.D. (přednášející) - Garance
- Mgr. Jiří Chmelík, Ph.D.
Katedra vizuální informatiky – Fakulta informatiky
Dodavatelské pracoviště: Katedra vizuální informatiky – Fakulta informatiky - Rozvrh
- Út 8:00–9:50 A217
- Předpoklady
- The course is designed for beginners, although the rich knowledge of (digital) games is considered to be an advantage.
- Omezení zápisu do předmětu
- Předmět je otevřen studentům libovolného oboru.
Předmět si smí zapsat nejvýše 50 stud.
Momentální stav registrace a zápisu: zapsáno: 1/50, pouze zareg.: 0/50, pouze zareg. s předností (mateřské obory): 0/50 - Cíle předmětu
- The aim of the Game Design I. course is to (a) develop the ability to critically analyse digital and board game rules and structure and (b) to teach students practical methods of rapid paper prototyping of gaming systems. These two building blocks support the main objective of the course which is (c) to improve students skill in designing games.
- Výstupy z učení
- Student will be able to:
- design simple games
- create paper game prototypes
- analyze and change rules of (digital) games
- understand game design processes in game development environments
- determine the type of target player and perceive the differences between the different experiences that games can stimulate
- design and perform tests to verify game qualities for the target audience
- to describe the creative possibilities of (non) digital games as a unique medium, i.e. as both a technology and a creative instrument.
Course outcome:
- 1x text: analysis of a specific digital game | solo work
- 1x design: digital game design | solo work
- 2x game: board game prototype | teamwork - Osnova
- 00 WORKSHOP | BoardGameDesign (one of the weeks during the course - operationally)
- 01 Introduction | Games and game design
- 02 Game vs Game Designer vs Player
- 03 Creative Process| Fundamentals of Game Design | Player
- 04 Rules | Goals
- 05 Game vs. Play vs Gameplay | vs Toy vs Puzzle
- 06 Core Mechanics
- 07 Game Balancing
- 08 Playtesting
- 09 Advanced design objectives | Level design | Narrative design | Experience design | Physiological responses
- 10 The conclusion of the course | BoardGameJam
- Literatura
- povinná literatura
- ADAMS, Eernest. Fundamentals of Game Design. New Riders, 2013. ISBN 0321929675.
- SCHELL, Jesse. The art of game design : a book of lenses. 1st ed. Burlington: Morgan Kaufmann, 2008, xxx, 489. ISBN 9780123694966. info
- doporučená literatura
- SCHREIER, Jason. Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made. Harper Paperbacks, 2017. ISBN 0062651234.
- KOSTER, Raph. A theory of fun for game design. Sebastopol: O'Reilly Media, 2014, xviii, 279. ISBN 9781449363215. info
- FULLERTON, Tracy. Game design workshop : a playcentric approach to creating innovative games. Edited by Eric Zimmerman. 3rd edition. Boca Raton, FL: CRC Press, Taylor & Francis, 2014, xxvii, 507. ISBN 9781482217162. info
- TEKINBAŞ, Katie Salen a Eric ZIMMERMAN. Rules of play : game design fundamentals. London: MIT, 2004, xv, 672. ISBN 0262240459. info
- CRAWFORD, Chris. The art of computer game design : [reflections of a master game designer]. Berkeley: Osborne McGraw-Hill, 1984, xiv, 113. ISBN 0881341177. info
- Výukové metody
- lectures, workshops, reading, team game design and prototyping
- Metody hodnocení
- group discussion of the team project, submission of texts (analysis, own design), intermediate tasks
- Navazující předměty
- Další komentáře
- Studijní materiály
Předmět je vyučován každoročně. - Nachází se v prerekvizitách jiných předmětů
- Statistika zápisu (podzim 2018, nejnovější)
- Permalink: https://is.muni.cz/predmet/fi/podzim2018/PA215