VV035 3D Modeling

Faculty of Informatics
Autumn 2024
Extent and Intensity
0/2/1. 3 credit(s) (plus extra credits for completion). Type of Completion: k (colloquium).
In-person direct teaching
Teacher(s)
Mgr. Jiří Chmelík, Ph.D. (lecturer)
doc. Mgr.art. Helena Lukášová, ArtD. (lecturer)
RNDr. Filip Opálený (lecturer)
Mgr. Marek Trtík, Ph.D. (lecturer)
Guaranteed by
Mgr. Jiří Chmelík, Ph.D.
Department of Visual Computing – Faculty of Informatics
Contact Person: Mgr. Jiří Chmelík, Ph.D.
Supplier department: Department of Visual Computing – Faculty of Informatics
Timetable of Seminar Groups
VV035/01: Mon 23. 9. to Mon 16. 12. Mon 8:00–9:50 B311, J. Chmelík, H. Lukášová
VV035/02: Wed 25. 9. to Wed 18. 12. Wed 12:00–13:50 B311, F. Opálený, M. Trtík
VV035/03: Thu 26. 9. to Thu 19. 12. Thu 18:00–19:50 B311, J. Chmelík, F. Opálený
VV035/04: Fri 27. 9. to Fri 20. 12. Fri 12:00–13:50 B311, H. Lukášová, M. Trtík
Prerequisites
! PV272 3D Modelling
Interest in digital 3D modelling applications, creative thinking. Basic knowledge of computer graphics theory is expected, e. g., in the scope of course PB009 Principles of Computer Graphics. Students should know terms such as spline, polygon mesh or texture mapping.
Course Enrolment Limitations
The course is also offered to the students of the fields other than those the course is directly associated with.
The capacity limit for the course is 80 student(s).
Current registration and enrolment status: enrolled: 76/80, only registered: 9/80, only registered with preference (fields directly associated with the programme): 3/80
fields of study / plans the course is directly associated with
Course objectives
The aim of the course is to explain the principles of 3D modelling and mediate practical skills and experience in this area to students. Topics such as polygonal modelling, applying textures to models, lighting of 3D scenes, and basics of animation will be covered during practically oriented seminars. Emphasis will be placed on the individual work of students. The course complements the theoretical lectures of PB009 Principles of Computer Graphics.
Learning outcomes
Student will be able to:
create the 3D model from the given assignment (photo reference, blueprints, etc.) using both parametric and polygonal modelling principles;
apply textures and materials, set up lighting to create a realistic 3D scene;
create a simple animation of the created model;
prepare a given model for further usage (e.g. 3D print, digital games, VR);
Syllabus
  • Basics of UI and tools of 3D modelling software packages
  • Graphical primitives, constructive solid geometry
  • Polygonal modelling
  • Parametric curves and surfaces
  • Materials, Textures, UV mapping, unwrapping
  • Lighting
  • Animations
  • Sculpting
  • Rendering, Postprocessing
  • The main software package used in the course is "Blender".
Literature
    recommended literature
  • THALER, Peter. Pictoplasma. Berlin: Gestalten Verlag, 2001, 216 s. ISBN 3-931126-58-7. info
  • THALER, Peter. Pictoplasma. London: Gestalten Verlag, 2003, 223 s. ISBN 3-89955-021-8. info
Teaching methods
Practically oriented seminars. Each topic will be explained by a lector, then students will be working on prepared assignments individually under the lector's supervision. Weekly homework.
Assessment methods
Active participation in seminars, weekly homework.
Language of instruction
English
Follow-Up Courses
Further comments (probably available only in Czech)
The course is taught annually.
Listed among pre-requisites of other courses
The course is also listed under the following terms Autumn 2003, Autumn 2004, Autumn 2005, Autumn 2006, Autumn 2007, Autumn 2008, Autumn 2009, Autumn 2010, Autumn 2011, Autumn 2012, Autumn 2013, Autumn 2014, Autumn 2015, Autumn 2016, Autumn 2017, Autumn 2018, Autumn 2019, Autumn 2020, Autumn 2021, Autumn 2022, Autumn 2023.
  • Enrolment Statistics (recent)
  • Permalink: https://is.muni.cz/course/fi/autumn2024/VV035