IM098 Digital Fiction

Faculty of Arts
Spring 2010
Extent and Intensity
2/0/0. 3 credit(s) (plus 1 credit for an exam). Recommended Type of Completion: z (credit). Other types of completion: graded credit.
Teacher(s)
Mgr. Zuzana Panák Husárová, Ph.D. (lecturer)
Guaranteed by
doc. Mgr. Jana Horáková, Ph.D.
Department of Musicology – Faculty of Arts
Contact Person: doc. Mgr. Jana Horáková, Ph.D.
Timetable
Tue 10:00–11:35 B11
Prerequisites
There are no prerequisites for this course. This course is open to all students without any prior conditions.
Course Enrolment Limitations
The course is also offered to the students of the fields other than those the course is directly associated with.
The capacity limit for the course is 150 student(s).
Current registration and enrolment status: enrolled: 0/150, only registered: 0/150, only registered with preference (fields directly associated with the programme): 0/150
fields of study / plans the course is directly associated with
there are 7 fields of study the course is directly associated with, display
Course objectives
The course studies the aspects of the digital fiction, that single out this means of interactive art from the new media art scale. At the end of the course the students will be familiar with the terminological apparatus of digital fiction theory and will manage to define its conceptual instruments (hyperfiction, ergodic literature, fictionality, narrativity, multilinearity, materiality of the digital medium, performativity of the digital sign, etc.). The students will be able to characterize the specifics of the works of digital fiction. The students will have the knowledge to explain the formation of digital fiction field, due to their awareness of the particular experimental tendencies in literary history (protohypertexts, ergodic literature, Oulipo, visual poetry, kinetic poetry) and the tendencies in digital art (interactivity, intermediality, processing, playfulness). The students will be lead to formulate their opinions on the phenomena related to digital fiction research. The students will be able to analyse the components of digital narrative, and thus also interpret the pieces. The participation on this course will provide the students with the tools relevant to compose strategies on digital fiction reading and understanding as well as makes them evaluate the qualities of these artworks.
Syllabus
  • Fiction, theory of fictional worlds. Narratology. Non/Multilinear writing, Oulipo. Hypertext – associative thinking, linking, structures. Cybertext, ergodic literature. Digital word, code, materiality. Performativity of digital sign, procedural model of communication. Intermediality, metamediality, multisensoric reading. Narrative as transmedial concept. Digital fiction and aspects of play, game.
Literature
  • Homo ludens (Orig.) : Homo ludens : o původu kultury ve hře [Huizinga, 1971] : Homo ludens : o původu kultury ve hře [Huizinga, 2000] : Jeseň stredoveku. info
  • ° SUSINI-ANASTOPOULOSOVÁ, Françoise. Fragmentárne písanie : Definície a prínosy. Prel. Mária Vargová. Bratislava : Kalligram, 2005. 313 s. ISBN 80-7149-752-5.
  • ° GLAZIER, Loss Pequeño. Digital Poetics : The Making of E-Poetries. Tuscaloosa : University of Alabama Press, 2002. 213 p. ISBN 0-8173-1075-4.
  • ° ESKELINEN, Markku. Cybertext Theory : What An English Professor Should Know Before Trying. In Electronic book review [online]. 2001-02-01 [cit. 2008-10-05]. Available at: .
  • ° Oulipo Compendium. Ed. Harry Mathews, Alastair Brotchie. London : Atlas Press, 2005. ISBN 1-900565-18-8.
  • ° MONTFORT, Nick. Cybertext Killed the Hypertext Star. In Electronic book review [online]. 2000-30-12 [cit. 2008-10-05]. Available at: .
  • ° STREHOVEC, Janez. The word image/virtual body : on the techno-aesthetics of digital literary objects [online]. Sept.-Oct. 2002 [cit. 2009-06-03]. Available at: .
  • ° KOSKIMAA, Raine. Digital Literature : From Text to Hypertext and Beyond [online]. May 2000 [cit. 2008-09- 09]. Available at: .
  • ° FULLER, Matthew (Ed.). Software Studies : A Lexicon. Cambridge, MA : The MIT Press, 2008. 334 p. ISBN 978-0-262-06274-9.
  • ° GUNDER, Anna. Forming the Text, Performing the Work - Aspects of Media, Navigation, and Linking [online]. February-March 2001 [cit. 2008-10-07]. Available at:.
  • ° AARSETH, Espen J. Cybertext : Perspectives on Ergodic Literature. Baltimore : The John Hopkins University Press, 1997. 203 p. ISBN 0-8018-5579-9.
  • ° BACK, Maribeth. The Reading Senses. In Digital Media Revisited : Theoretical and Conceptual Innovation in Digital Domains. Ed. Gunnar Liestøl, Andrew Morrison, Terje Rasmussen. Cambridge, MA : The MIT Press, 2003, p. 157-182. ISBN 0-262-12256-1.
  • ° FRASCA, Gonzalo. Ludologists love stories, too : notes from a debate that never took place. In Level Up : Digital Games Research Conference Proceedings [online]. Ed. Marinka Copier, Joost Raessens. Utrecht : DiGRA and University of Utrecht, 2003 [cit.
  • ° CRAMER, Florian. Words Made Flesh : Code, Culture, Imagination. Rotterdam : Piet Zwart Institute, 2005. 140 p. Cyberarts 2003: International Compendium Prix Ars Electronica. Stuttgart: Hatje Cantz Publishers, 2003. p. 248. ISBN 9783775713559.
  • ° CAYLEY, John. Performances Of Writing In The Age Of Digital Transliteration [online]. 1998-10-26 [cit. 2009-05-13]. Available at: .
  • ° A Companion to Digital Literary Studies [online]. Ed. Susan Schreibman, Ray Siemens. Oxford : Blackwell, 2008. Available at: .
  • ° DOUGLAS, Jane, Yellowlees. Gaps, maps and perception : What hypertext readers (don´t) do [online]. [cit. 2008-10-31]. Available at: .
  • ° FUNKHOUSER,Christopher T . Prehistoric Digital Poetry : An Archaeology of Forms, 1959-1995. Tuscaloosa, AL : University of Alabama Press, 2007. 408 p. ISBN 0-8173-5422-0.
  • ° CAYLEY, John. Time Code Language : New Media Poetics and Programmed Signification. In New Media Poetics : Contexts, Technotexts, and Theories. Ed. Adalaide Morris, Thomas Swiss. Cambridge, MA : The MIT Press, 2006, p. 307-333. ISBN 0-262-13463-2.
  • ° New Media Poetics : Contexts, Technotexts, and Theories. Edited by Adalaide Morris, Thomas Swiss. Cambridge, MA : The MIT Press, 2006, ISBN 0-262-13463-2.
  • ° HANSEN, Mark, B. N. Bodies in Code: Interfaces with Digital Media. NY : Routledge, 2006. 327 p. ISBN 0-415-97016-4.
  • ° HAYLES, Katherine, N. Writing Machines. Cambridge, MA : The MIT Press, 2002. 224 p. ISBN 0-262-58215- 5.
  • ° RYAN, Marie-Laure. Narrative as Virtual Reality : Immersion and Interactivity in Literature and Electronic Media. Baltimore : Johns Hopkins University Press, 2001. 399 p. ISBN 0-8018-7753-9.
  • ° FRASCA, Gonzalo. Ludology meets narratology : Similitude and differences between (video)games and narrative [online]. 1999 [cit. 2009-04-13]. Available at: .
  • ° BOOTZ, Phillipe. Digital Poetry : From Cyberspace to Programmed Forms. In Leonardo Electronic Almanach [online]. Vol. 14, 2006, no. 5-6. 2006-09-25 [cit. 2009-01-13]. Available at: . ISSN
  • ° CRAMER, Florian. Combinatory Poetry and Literature in the Internet [online]. 2000-10-19 [cit. 2008-10-24]. Available at: .
  • ° Narrative Across Media : The Languages of Storytelling. Ed. Marie-Laure Ryan. Lincoln; London : Nebraska Press, 2004. 422 p. ISBN 0-8032-8993-6.
  • ° Routledge Encyclopedia of Narrative Theory. Ed. David Herman, Manfred Jahn, Marie-Laure Ryan. London; New York : Routledge. 2008, p. 252-256. ISBN 978-0-415-77512-0.
  • ° DRUCKER, Johanna. The Visible Word : Experimental Typography and Modern Art, 1909-1923. Chicago : The University of Chicago Press, 1994. 298 p. ISBN 0-226-16501-9.
  • ° HAYLES, Katherine, N. Electronic Literature : New Horizons for the Literary. Notre Dame: University of Notre Dame, 2008. 240 p. ISBN 0-268-03084-7.
  • FOŘT, Bohumil. Úvod do sémantiky fikčních světů. (Introduction to Semantics of Fictional Worlds.). 1st ed. Brno: Host, 2005, 148 pp. Teoretická knihovna. ISBN 80-7294-165-8. info
  • GADAMER, Hans-Georg. Aktualita krásného : umění jako hra, symbol a slavnost. Translated by David Filip. Vyd. 1. Praha: Triáda, 2003, 86 s. ISBN 8086138488. info
  • The new media reader. Edited by Noah Wardrip-Fruin - Nick Montfort. Cambridge, Mass.: MIT Press, 2003, xv, 823. ISBN 0262232278. info
  • BOLTER, Jay David and Diane GROMALA. Windows and mirrors : interaction design, digital art, and the myth of transparency. Cambridge, Mass.: MIT Press, 2003, xi, 182. ISBN 0262025450. info
  • BOLTER, Jay David and Richard A. GRUSIN. Remediation : understanding new media. 1st MIT Press pbk. ed. Cambridge, Mass.: MIT Press, 2000, xi, 295. ISBN 0262522799. info
  • CAILLOIS, Roger. Hry a lidé :maska a závrať. Translated by Nina Vangeli. Vyd. 1. Praha: Nakladatelství Studia Ypsilon, 1998, 215 s. ISBN 80-902482-2-5. info
  • GENETTE, Gérard. Narrative discourse : an essay in method. Edited by Jonathan D. Culler, Translated by Jane E. Lewin. 1. ed. Ithaca, New York: Cornell University Press, 1980, 285 s. ISBN 0801492599. info
Teaching methods
Lecture
Assessment methods
Assessment – either written paper (apr. 10 p.) on some of the topics introduced during lectures or presentation of ideas in some other creative, interactive, multimedia form (blogs, intermedial projects, etc.). The assessment will be based on student´s activity at lectures and their paper/blog/project.
Language of instruction
Slovak
Further Comments
Study Materials

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