FI:VV035 3D Modeling - Course Information
VV035 3D Modeling
Faculty of InformaticsAutumn 2024
- Extent and Intensity
- 0/2/1. 3 credit(s) (plus extra credits for completion). Type of Completion: k (colloquium).
- Teacher(s)
- Mgr. Jiří Chmelík, Ph.D. (lecturer)
doc. Mgr.art. Helena Lukášová, ArtD. (lecturer)
RNDr. Filip Opálený (lecturer)
Mgr. Marek Trtík, Ph.D. (lecturer) - Guaranteed by
- Mgr. Jiří Chmelík, Ph.D.
Department of Visual Computing – Faculty of Informatics
Contact Person: Mgr. Jiří Chmelík, Ph.D.
Supplier department: Department of Visual Computing – Faculty of Informatics - Prerequisites
- ! PV272 3D Modelling
Interest in digital 3D modelling applications, creative thinking. Basic knowledge of computer graphics theory is expected, e. g., in the scope of course PB009 Principles of Computer Graphics. Students should know terms such as spline, polygon mesh or texture mapping. - Course Enrolment Limitations
- The course is also offered to the students of the fields other than those the course is directly associated with.
The capacity limit for the course is 80 student(s).
Current registration and enrolment status: enrolled: 0/80, only registered: 133/80, only registered with preference (fields directly associated with the programme): 61/80 - fields of study / plans the course is directly associated with
- there are 9 fields of study the course is directly associated with, display
- Course objectives
- The aim of the course is to explain the principles of 3D modelling and mediate practical skills and experience in this area to students. Topics such as polygonal modelling, applying textures to models, lighting of 3D scenes, and basics of animation will be covered during practically oriented seminars. Emphasis will be placed on the individual work of students. The course complements the theoretical lectures of PB009 Principles of Computer Graphics.
- Learning outcomes
- Student will be able to:
create the 3D model from the given assignment (photo reference, blueprints, etc.) using both parametric and polygonal modelling principles;
apply textures and materials, set up lighting to create a realistic 3D scene;
create a simple animation of the created model;
prepare a given model for further usage (e.g. 3D print, digital games, VR); - Syllabus
- Basics of UI and tools of 3D modelling software packages
- Graphical primitives, constructive solid geometry
- Polygonal modelling
- Parametric curves and surfaces
- Materials, Textures, UV mapping, unwrapping
- Lighting
- Animations
- Sculpting
- Rendering, Postprocessing
- The main software package used in the course is "Blender".
- Literature
- Teaching methods
- Practically oriented seminars. Each topic will be explained by a lector, then students will be working on prepared assignments individually under the lector's supervision. Weekly homework.
- Assessment methods
- Active participation in seminars, weekly homework.
- Language of instruction
- English
- Follow-Up Courses
- Further comments (probably available only in Czech)
- The course is taught annually.
The course is taught: every week. - Listed among pre-requisites of other courses
- Enrolment Statistics (recent)
- Permalink: https://is.muni.cz/course/fi/autumn2024/VV035