FI:PB009 Computer Graphics - Course Information
PB009 Principles of Computer Graphics
Faculty of InformaticsSpring 2003
- Extent and Intensity
- 2/1. 3 credit(s) (plus extra credits for completion). Recommended Type of Completion: zk (examination). Other types of completion: z (credit).
- Teacher(s)
- prof. Ing. Jiří Sochor, CSc. (lecturer)
RNDr. Jan Flasar, Ph.D. (seminar tutor)
Mgr. Pavel Kolčárek, Ph.D. (seminar tutor)
Mgr. Tomáš Staudek, Ph.D. (seminar tutor) - Guaranteed by
- doc. Ing. Jan Staudek, CSc.
Department of Computer Systems and Communications – Faculty of Informatics
Contact Person: prof. Ing. Jiří Sochor, CSc. - Timetable
- Wed 9:00–10:50 D1
- Timetable of Seminar Groups:
PB009/02: each even Wednesday 11:00–12:50 B311, P. Kolčárek
PB009/03: each odd Wednesday 13:00–14:50 B311, J. Flasar
PB009/04: each even Wednesday 13:00–14:50 B311, J. Flasar
PB009/05: each odd Wednesday 16:00–17:50 B311, T. Staudek
PB009/06: each even Wednesday 16:00–17:50 B311, T. Staudek
PB009/07: each odd Wednesday 18:00–19:50 B311, T. Staudek
PB009/08: each even Wednesday 18:00–19:50 B311, T. Staudek
PB009/09: each odd Friday 11:00–12:50 B311, T. Staudek
PB009/10: each even Friday 11:00–12:50 B311, T. Staudek - Prerequisites
- ! P009 Computer Graphics
Knowledge of matrix calcul, linear algebra and geometry , programming in C. - Course Enrolment Limitations
- The course is also offered to the students of the fields other than those the course is directly associated with.
The capacity limit for the course is 250 student(s).
Current registration and enrolment status: enrolled: 0/250, only registered: 0/250, only registered with preference (fields directly associated with the programme): 0/250 - fields of study / plans the course is directly associated with
- there are 6 fields of study the course is directly associated with, display
- Course objectives
- Course covers fundamental computer graphics algorithms and methods for rendering and raster image transformations. Students would be able to orient themselves in the broad spectrum of computer graphics problems together with necessary math foundations.
- Syllabus
- Graphic primitives drawing, raster algorithms.
- Segment and polygon clipping. Line fill, seed fill.
- Aproximation and interpolation curves, surfaces. Hermite interpolation, Bézier, NURBS.
- Color, color perception, color models.
- Raster image processing: color reduction, convolution, transformation.
- Solid modelling. Space enumeration, boundary models, CSG.
- Parallel and perspective projection, unified projections. Normalised view volume.
- Visibility in object space, visibility in image space.
- Illumination models, smooth shading.
- Shading techniques, sharp and soft shadows, light reflections. Global illumination models.
- Ray tracing.
- Literature
- Assessment methods (in Czech)
- 2 domácí úlohy jsou nezbytné pro udělení zápočtu a jsou podmínkou pro písemnou zkoušku. Předmět je hodnocen na základě písemné zkoušky.
- Language of instruction
- Czech
- Further comments (probably available only in Czech)
- The course is taught annually.
- Listed among pre-requisites of other courses
- Teacher's information
- http://www.fi.muni.cz/~sochor/PB009
- Enrolment Statistics (Spring 2003, recent)
- Permalink: https://is.muni.cz/course/fi/spring2003/PB009