FI:PB009 Computer Graphics Principles - Course Information
PB009 Principles of Computer Graphics
Faculty of InformaticsSpring 2013
- Extent and Intensity
- 2/1. 3 credit(s) (plus extra credits for completion). Type of Completion: zk (examination).
- Teacher(s)
- prof. Ing. Jiří Sochor, CSc. (lecturer)
Mgr. Jiří Chmelík, Ph.D. (seminar tutor)
Mgr. Martin Grman (seminar tutor)
RNDr. Jan Byška, Ph.D. (seminar tutor) - Guaranteed by
- doc. RNDr. Petr Matula, Ph.D.
Department of Visual Computing – Faculty of Informatics
Contact Person: prof. Ing. Jiří Sochor, CSc.
Supplier department: Department of Visual Computing – Faculty of Informatics - Timetable
- Wed 10:00–11:50 D3
- Timetable of Seminar Groups:
PB009/02: each odd Thursday 10:00–11:50 B311, J. Byška, J. Chmelík
PB009/03: each even Thursday 16:00–17:50 B311, J. Byška, M. Grman
PB009/04: each odd Thursday 16:00–17:50 B311, J. Byška, M. Grman
PB009/05: each even Thursday 18:00–19:50 B311, M. Grman, J. Chmelík
PB009/06: each odd Thursday 18:00–19:50 B311, M. Grman, J. Chmelík - Prerequisites
- The knowledge of matrix calcul, linear algebra and geometry.
- Course Enrolment Limitations
- The course is also offered to the students of the fields other than those the course is directly associated with.
The capacity limit for the course is 150 student(s).
Current registration and enrolment status: enrolled: 0/150, only registered: 0/150, only registered with preference (fields directly associated with the programme): 0/150 - fields of study / plans the course is directly associated with
- there are 20 fields of study the course is directly associated with, display
- Course objectives
- The course covers fundamental computer graphics algorithms and methods for modeling and rendering.
After finishing the course students
- will orient themselves in a broad spectrum of computer graphics problems;
- will understand the underlying math foundations and programming issues as well;
- gain the practical knowledge in modeling solids in complex scenes using state-of-art professional software;
- will be able to produce short animated sequences;
- will understand related issues of rendering, antialiasing and lightning. - Syllabus
- Graphic primitives drawing, raster algorithms.
- Segment and polygon clipping. Line fill, seed fill.
- Approximation and interpolation curves, surfaces. Hermite interpolation, Bézier, NURBS.
- Color, color perception, color models.
- Raster image processing: color reduction, convolution, transformation.
- Solid modeling. Space enumeration, boundary models, CSG.
- Parallel and perspective projection, unified projections. Normalized view volume.
- Visibility in object space, visibility in image space.
- Illumination models, smooth shading.
- Shading techniques, sharp and soft shadows, light reflections. Global illumination models.
- Ray tracing.
- Literature
- FOLEY, James D. Computer graphics :principles and practice. 2nd ed. Reading: Addison-Wesley Publishing Company, 1990, 1174 s. ISBN 0-201-12110-7. info
- ŽÁRA, Jiří, Bedřich BENEŠ, Jiří SOCHOR and Petr FELKEL. Moderní počítačová grafika (Moder Conmputer Graphics). 2nd ed. Praha: Computer Press, 2005, 609 pp. I 1. ISBN 80-251-0454-0. info
- Teaching methods
- Theoretical lectures covering fundamentals, methods and algorithms in CG area. Lab work focused on usage of a professional modelling SW (Cinema 4D). 2 HW assignments in modelling and animation of the modelled scene. Study materials: Slides and lectures video, rich choice from text books on computer graphics fundamentals.
- Assessment methods
- 2 homework assignments must be completed before final examination. Final assessment is based on written exam.
- Language of instruction
- Czech
- Further comments (probably available only in Czech)
- The course is taught annually.
- Listed among pre-requisites of other courses
- Teacher's information
- http://www.fi.muni.cz/~sochor/PB009
- Enrolment Statistics (Spring 2013, recent)
- Permalink: https://is.muni.cz/course/fi/spring2013/PB009