FSS:BSS171 Games and Simulations - Course Information
BSS171 Games and Simulations
Faculty of Social StudiesSpring 2013
- Extent and Intensity
- 0/1/1. 4 credit(s). Type of Completion: zk (examination).
- Teacher(s)
- Mgr. Martin Bastl, Ph.D. (lecturer)
- Guaranteed by
- prof. JUDr. PhDr. Miroslav Mareš, Ph.D.
Division of Security and Strategic Studies – Department of Political Science – Faculty of Social Studies
Contact Person: Mgr. Iva Petříková
Supplier department: Division of Security and Strategic Studies – Department of Political Science – Faculty of Social Studies - Timetable
- Tue 18:00–19:40 U44
- Prerequisites (in Czech)
- Od účastníků kursu se vyžaduje znalost principů strategického myšlení a absolvování příslušných kursů, stejně jako uživatelská znalost informačních a komunikačních technologií. Kurs má dvě složky: didaktickou a výzkumnou. Od využití simulačního software se očekává podpora rozvoje analytických a kreativních schopností účastníků kursu. Software umožňuje analýzu geografických, historických souvislostí vývoje konfliktu, analýzu manévru, modifikovatelnost pak zajišťuje uchopení příčinných souvislostí kreativním způsobem. Kurs je oproti zahraničním kursům orientován výrazně šířeji a to i do oblasti metodologie a výzkumu. Druhým cílem je tedy rozvoj metodologických schopností účastníků kursu v oblasti zkoumání modelů konfliktů, orientace v oblasti simulací a - ve střednědobé perspektivě - výzkum v oblasti modelů umožňujících predikci.
- Course Enrolment Limitations
- The course is also offered to the students of the fields other than those the course is directly associated with.
The capacity limit for the course is 20 student(s).
Current registration and enrolment status: enrolled: 0/20, only registered: 0/20, only registered with preference (fields directly associated with the programme): 0/20 - fields of study / plans the course is directly associated with
- there are 24 fields of study the course is directly associated with, display
- Course objectives
- Students will recognize methods of using information technologies in the field of the simulation of strategic actions. In this case it is especially handling and critically judging computer models of strategic development in the interactive environment. Students will operate with oftware allows analysis of geographic and historical context of the development of a conflict, analysis of a maneuver. Modifiability then ensures that causal context is handled in a creative way. At the end of the course students should be able to use simulation software and its should bring about enhancement of analytical and creative abilities of the course participants.
- Syllabus
- Outline:
- 1. Organizational introduction, building of working teams.
- 2. Theoretical and methodological preparation.
- 3. Selection of research assignments, distribution of work inside the teams.
- 4. Familiarizing of the participants with applications; creating itineraries of individual teams.
- 5. Evaluation of the applications. Comparison and evaluation of methodological methods of individual teams.
- 6. Final selection of applications and determination of concrete tasks.
- 7. Team simulation of concrete tactical situations.
- 8. Evaluation of the progress of the teams.
- 9. Evaluation of the work of teams. Selection of individual projects.
- 10. Shift in emphasis to the work on individual projects. Debate on findings and approaches.
- 11. Individual projects, problem diagnostics.
- 12. Elaboration of the project and submitting it.
- 13. Evaluation of individual works.
- Literature
- Games and simulations in online learningresearch and development frameworks. Edited by David Gibson - Clark Aldrich - Marc Prensky. Hershey PA: Information Science Pub., 2007, xv, 402 s. ISBN 1-59904-306-8. info
- BOOT, Max. War made new : technology, warfare, and the course of history, 1500 to today. New York: Gotham Books, 2006, 624 s. ISBN 1592402224. info
- ALDRICH, Clark. Learning by doing : a comprehensive guide to simulations, computer games, and pedagogy in e-learning and other educational experiences. San Francisco: Pfeiffer, 2005, xli, 353. ISBN 0787977357. info
- ALDRICH, Clark. Simulations and the future of learning : an innovative (and perhaps revolutionary) approach to e-learning. San Francisco: Pfeiffer, 2004, xi, 282. ISBN 0787969621. info
- 14. vědecké kolokvium o řízení osvojovacího procesu zaměřené na didaktické problémy modelování a simulace : sborník příspěvků Vyškov 23. květen 1996. Vyškov: Vysoká vojenská škola pozemního vojska, 1996, 152 s. info
- Teaching methods
- group projects, individual projects, homeworks
- Assessment methods
- The subject is taught as a seminar.
Continuous activity is graded and makes part of the overall evaluation. Course participants have to develop their own projects that are evaluated at the end of the semester. Maximum of 100 points can be obtained during the course. At least 60 points must be obtained in order to pass. Evaluation: 0-59 = F, 60-68 = E, 69-77 = D, 78-86 = C, 87-94 = B, 94-100 = A. - Language of instruction
- Czech
- Further Comments
- The course is taught annually.
- Listed among pre-requisites of other courses
- BSSb1171 Strategy games and simulations
BSSb1110 || BSS110 && !BSS171 && !NOW(BSS171)
- BSSb1171 Strategy games and simulations
- Enrolment Statistics (Spring 2013, recent)
- Permalink: https://is.muni.cz/course/fss/spring2013/BSS171