PrF:MVV93K Video Game Law - Course Information
MVV93K Video Game Law
Faculty of LawSpring 2022
- Extent and Intensity
- 0/1/0. 3 credit(s). Type of Completion: k (colloquium).
- Teacher(s)
- JUDr. Ing. František Kasl, Ph.D. (seminar tutor)
JUDr. Pavel Loutocký, Ph.D., BA (Hons) (seminar tutor)
doc. JUDr. Matěj Myška, Ph.D. (seminar tutor)
Mgr. Ondřej Woznica (seminar tutor) - Guaranteed by
- doc. JUDr. Matěj Myška, Ph.D.
Institute of Law and Technology – Faculty of Law
Contact Person: Tereza Buchalová
Supplier department: Institute of Law and Technology – Faculty of Law - Timetable of Seminar Groups
- MVV93K/01: Mon 28. 2. to Fri 20. 5. each even Wednesday 12:00–13:40 030, M. Myška
- Prerequisites
- MP511Z Intellectual Property-Tutorial
The course is recommended primarily for students of master's degree in law. Knowledge of the subjects taught in the first five semesters is expected. Advanced knowledge of English is expected as study materials will be provided predominantly in English). - Course Enrolment Limitations
- The course is also offered to the students of the fields other than those the course is directly associated with.
The capacity limit for the course is 25 student(s).
Current registration and enrolment status: enrolled: 6/25, only registered: 1/25, only registered with preference (fields directly associated with the programme): 1/25 - fields of study / plans the course is directly associated with
- Course objectives
- The aims of the course are:
to introduce videogames as the object of legal regulation;
to explain the basics of protection of videogames by intellectual property law;
to present and explain general as well as specific regulatory issues related to the development, protection, distribution and use and of videogames. - Learning outcomes
- Upon successful completion of the course the student shall be able to understand basic concepts of private law regulation of creation, protection, distribution and use of videogames and analyze and solve particular problems related to the discussed issues.
- Syllabus
- 1. Video games, video game industry, e-sport as an object of legal regulation, developmennt of computer games
- 2. Intellectual property law - in general - copyright, patent law, trademarks
- 3. Intellectual property law – specific issues - modding, streaming, let's play videos
- 4. Selected regulatory issues - protection of minors, gambling features in videogames (e.g. lootboxes), second hand videogames, reselling of gamer accounts
- 5. Contract law and development and distribution of video games
- 6. E-sport - concept and regulatory issues
- Literature
- recommended literature
- GROSHEIDE, F. Willem; ROERDINK, Herwin; THOMAS, Karianne. Intellectual Property Protection for Video Games - a View From the European Union. Journal of International Commercial Law and Technology. Vol. 9, No. 1, 2014.
- RUSSELL, James. “Pwnership”: Is copyright appropriately equipped to handle videogames? [online]. Uppsala, 2018, p. 9–41. Master Thesis. Uppsala University, Department of Law.
- not specified
- Zdroje pro každý seminář budou dostupné v interaktivní osnově IS MUNI. / Students will receive readings for each seminar via the IS MUNI.
- WOZNICA, Ondřej. Streaming Video Games: Copyright Aspects [online]. Brno, 2020, Master Thesis. Masaryk University, Faculty of Law.
- Teaching methods
- Seminars; e-learning application; reading; case law analysis
- Assessment methods
- To successfully complete the course, it is necessary to cumulatively meet the following conditions:
- Active participation in the seminars (one absence allowed), reading is expected
- Successful elaboration of one essay related to one of the seminars
ISP: To successfully complete the course, it is necessary to cumulatively meet the following conditions: - Successful elaboration of three essay related to the seminar - Language of instruction
- Czech
- Further Comments
- Study Materials
The course is taught annually.
- Enrolment Statistics (Spring 2022, recent)
- Permalink: https://is.muni.cz/course/law/spring2022/MVV93K