PdF:AJ0423 Za hranice učebnice: Simulace - Informace o předmětu
AJ0423 Za hranice učebnice: Simulace a úlohy řečového typu v anglickém jazyce
Pedagogická fakultapodzim 2024
- Rozsah
- 0/2/0. 2 kr. Ukončení: z.
Vyučováno kontaktně - Vyučující
- Mgr. Filip Pultar (cvičící)
- Garance
- PhDr. Alena Dobrovolná, Ph.D.
Katedra anglického jazyka a literatury – Pedagogická fakulta
Dodavatelské pracoviště: Katedra anglického jazyka a literatury – Pedagogická fakulta - Rozvrh seminárních/paralelních skupin
- AJ0423/01: každé sudé úterý 18:00–19:50 učebna 2 a každou lichou středu 11:00–12:50 učebna 28, F. Pultar
- Předpoklady
- Proficiency in English (B2 level or higher).
- No prior experience in programming is required.
- Proficiency in English (B2 level or higher).
- Omezení zápisu do předmětu
- Předmět je nabízen i studentům mimo mateřské obory.
Předmět si smí zapsat nejvýše 20 stud.
Momentální stav registrace a zápisu: zapsáno: 7/20, pouze zareg.: 0/20, pouze zareg. s předností (mateřské obory): 0/20 - Mateřské obory/plány
- předmět má 11 mateřských oborů, zobrazit
- Cíle předmětu
- This course aims to offer a comprehensive understanding and practical experience in the creation and implementation of complex simulations within the framework of Task-Based Language Teaching (TBLT).
- The course also aims to equip students with the fundamentals of programming within the platform of Twine (HTML, JavaScript, CSS).
- In addition, it provides a basic understanding of the practical application of various AI tools (e.g. ChatGPT and DALL-E) for the creation of simulations.
- This course aims to offer a comprehensive understanding and practical experience in the creation and implementation of complex simulations within the framework of Task-Based Language Teaching (TBLT).
- Výstupy z učení
- After completing the course, a student will be able to:
- demonstrate a comprehensive understanding of the principles and practices of simulations within the framework of Task-Based Language Teaching (TBLT), and effectively apply these in the creation and implementation of original simulations;
- utilise basic programming skills within the Twine platform, encompassing HTML, JavaScript, and CSS;
- utilise various AI tools, such as ChatGPT and DALL-E, for the innovative design of simulation activities, demonstrating an understanding of their practical applications in TBLT;
- analyse and evaluate the effectiveness of created simulations in the context of TBLT, incorporating both theoretical knowledge and practical experience.
- demonstrate a comprehensive understanding of the principles and practices of simulations within the framework of Task-Based Language Teaching (TBLT), and effectively apply these in the creation and implementation of original simulations;
- Osnova
- Students will engage in a series of diverse and immersive simulation activities designed to provide a broad spectrum of experiences:
- 1) The Oldbury Initiative: Navigating the complexities of revitalising a small town.
- 2) Dead Men Tell No Tales: Embarking on a 17th-century adventure in search of fabled treasure.
- 3) In the Black: Experiencing the challenges and rewards of running a business.
- 4) The Portrait of Greed: Solving a mysterious murder in the British countryside in the 1930s.
- 5) The Dying Embers: Attempting to survive in a city torn by civil conflict.
- 6) The Red Frontier: Investigating the disappearance of a crew on a Mars colony base.
Simulation Development
Students will collaboratively design and develop their own simulation. This process includes:
- Theme selection: Choosing a compelling and suitable theme for the simulation.
- Drafting an outline: Structuring the narrative and flow of the simulation.
- Branching path creation: Writing various storylines and possible endings.
- Implementation in Twine: Utilising Twine to build and program the simulation.
- Peer review: Experiencing and providing feedback on simulations created by fellow students.
- Výukové metody
- The course will alternate weekly between two core activities:
- One week will focus on active participation in simulation activities (in-class group work followed by reflective discussions). These sessions aim to provide practical, experiential learning and foster critical thinking about the simulations' design and implementation.
- In alternating weeks, students will engage in a semester-long group project, which involves creating an original simulation activity. This project will enable students to apply their theoretical knowledge and programming skills in a collaborative environment.
- Additionally, there will be several homework assignments directly related to the development of the simulation project.
- One week will focus on active participation in simulation activities (in-class group work followed by reflective discussions). These sessions aim to provide practical, experiential learning and foster critical thinking about the simulations' design and implementation.
- Metody hodnocení
- Mandatory attendance: Attend at least 80% of the course sessions.
- Active participation: Engage actively in the sessions.
- Homework completion: Complete all assigned homework tasks on time.
- Group project and peer review: Submit the group project by the deadline and provide feedback on another group's project.
- Each ECTS credit represents 25 to 30 hours of work/semester (both in class and self-study).
- Students are expected to attend 22-26 hours of seminars. The remaining 24–38 hours are dedicated to self-study and homework.
- Mandatory attendance: Attend at least 80% of the course sessions.
- Vyučovací jazyk
- Angličtina
- Další komentáře
- Studijní materiály
Předmět je vyučován každoročně.
- Statistika zápisu (podzim 2024, nejnovější)
- Permalink: https://is.muni.cz/predmet/ped/podzim2024/AJ0423