PV259 Generative Design Programming

Fakulta informatiky
podzim 2023
Rozsah
1/2/1. 3 kr. (plus ukončení). Ukončení: k.
Vyučující
Mgr. Marko Řeháček (přednášející)
Mgr. Magdaléna Kejstová (přednášející)
doc. Mgr.art. Helena Lukášová, ArtD. (cvičící)
Bc. Bronislav Musil (cvičící)
Daniel Ricardo Echeverri Giraldo, PhD (pomocník)
Garance
doc. RNDr. Barbora Kozlíková, Ph.D.
Katedra vizuální informatiky – Fakulta informatiky
Dodavatelské pracoviště: Katedra vizuální informatiky – Fakulta informatiky
Rozvrh
Čt 21. 9. až Čt 14. 12. každý sudý čtvrtek 12:00–13:50 B311
  • Rozvrh seminárních/paralelních skupin:
PV259/01: Čt 10:00–11:50 B311, M. Kejstová, M. Řeháček
Předpoklady
Basic knowledge of programming, algorithms & data structures (as taught within introductory programming courses such as IB111 Foundations of Programming and IB002 Algorithms I).
Omezení zápisu do předmětu
Předmět je nabízen i studentům mimo mateřské obory.
Předmět si smí zapsat nejvýše 25 stud.
Momentální stav registrace a zápisu: zapsáno: 12/25, pouze zareg.: 0/25, pouze zareg. s předností (mateřské obory): 0/25
Mateřské obory/plány
předmět má 46 mateřských oborů, zobrazit
Cíle předmětu
Show how art intersects with technology and how to use programming skills in graphic design and art projects. The course explains generative design techniques and fundamental art principles through programming in p5.js (Processing). The students will profoundly understand generative design process, improve their design thinking, and create unique audio-visual works to present to their peers and public.
Výstupy z učení
Students passing this course will be able to:
  • create own (interactive) audio-visual works (static images, video, interactive graphics, web application, art installation) using generative design techniques
  • apply generative design techniques in other fields (graphic and web design, data visualization, games, art, ...)
  • create presentations of ideas for designs or artworks using design sotware (Figma)
  • prototype the ideas in p5.js or Processing
  • Osnova
    • Introduction to generative design and art, programming in p5.js, examples of works of international and local artists.
    • Basic geometry: how to use colors, color palettes and their interpolation, color models (RGB vs. HSL), transparency and blending, basic shapes, organizing shapes into rhythmic patterns, generating growing structures.
    • Interactivity: using mouse and keyboard input to alter the artwork.
    • Geometric transformations: how to position elements, coordinate systems, linear interpolation.
    • Randomness vs. order: let computer make decisions, use Perlin noise.
    • Use of generative techniques in graphic design.
    • Multi-agent systems: artificial life, forces, physics, digital brush, flowfields, emergent patterns.
    • Complex shapes, vectors, curves
    • Computer audition: what are the qualities of sound, spectral analysis using FFT, creating audio-reactive visuals
    • Typography: playing with text and font parameters, curves, font rasterization, font mutations.
    • Basics of image processing.
    • AI in art: using ml5.js, generative and other models, such as PoseNet.
    • Final project: ideation, first concepts and drafts, implementation, and presentation.
    Literatura
      doporučená literatura
    • BOHNACKER, Hartmut, Benedikt GROSS a Julia LAUB. Generative design : visualize, program, and create with processing. Edited by Claudius Lazzeroni. 1st ed. New York: Princeton Architectural Press, 2012, 474 s. ISBN 9781616890773. info
    • PEARSON, Matt. Generative art : a practical guide using processing. Edited by Marius Watz. Shelter Island, NY: Manning ;, 2011, xli, 197. ISBN 9781935182627. info
    • REAS, Casey a Chandler MCWILLIAMS. Form+code in design, art, and architecture. 1st ed. New York: Princeton Architectural Press, 2010, 176 s. ISBN 9781568989372. info
    Výukové metody
    Lectures and seminars outlined in the schedule of the course are identical. The classes are interactive, set up in a way that mixes programming exercises with very brief lectures and own experimentation. Therefore, attendance is expected on the lectures. The classes consist of:
  • lectures about given topics from an artistic point of view
  • lectures about specific programming principles
  • creative programming exercises where the students apply their knowledge from the lectures
  • collaborative creative activities that support idea sharing and inspiration
  • presentations of students' works
  • Metody hodnocení
    Students complete several small generative art exercises on given topics during the course. Towards the end of the course, each student designs and solo-implements a standalone project. They will document the process and present their projects to other AGD+M students, lecturers, and the public.
    Students will regularly consult their outputs with the teachers. The quality of both design and code will be considered in the evaluation.
    Vyučovací jazyk
    Angličtina
    Navazující předměty
    Informace učitele
    https://www.generativedesign.cz/
    Examples of projects created in course
    Další komentáře
    Studijní materiály
    Předmět je vyučován každoročně.
    Předmět je zařazen také v obdobích podzim 2015, podzim 2016, podzim 2017, podzim 2018, podzim 2019, podzim 2020, podzim 2021, podzim 2022, podzim 2024.