FF:M_VIRTUAL New Media Art & Entertainment - Course Information
M_VIRTUAL New Media Art & Entertainment
Faculty of ArtsSpring 2022
- Extent and Intensity
- 1/1/0. 5 credit(s). Type of Completion: zk (examination).
- Teacher(s)
- doc. Mgr. Jana Horáková, Ph.D. (lecturer)
Mgr. Veronika Sellner (lecturer)
Mgr. et Mgr. Zdeněk Záhora (lecturer) - Guaranteed by
- doc. Mgr. Jana Horáková, Ph.D.
Department of Musicology – Faculty of Arts
Contact Person: doc. Mgr. Jana Horáková, Ph.D.
Supplier department: Department of Musicology – Faculty of Arts - Timetable
- Tue 12:00–13:40 Virtuální místnost
- Prerequisites
- There are no prerequisites required. An ability to read scholarly texts in English is required.
- Course Enrolment Limitations
- The course is offered to students of any study field.
The capacity limit for the course is 100 student(s).
Current registration and enrolment status: enrolled: 4/100, only registered: 0/100, only registered with preference (fields directly associated with the programme): 0/100 - Course objectives
- The course introduces students to new media art and entertainment. Specifically, with focus to computer generated art and software art (in case of new media art) and with digital games as a cultural phenomenon (in case of new media entertainment). The teaching methods: There will be combined frontal lectures (general history and theory of new media art and digital games) with case studies and workshops focused on local (e.g. Central European) phenomena. At the end of the course, students will be able to describe trajectories of the historical development of new media art and digital games. Their knowledge of new media art and digital games will be deepened by their acquaintance with some locally specific phenomena and events from within these fields.
- Learning outcomes
- After completion of the course, student will be able to:
- discuss history of media art and digital games with focus on a local scene;
- describe examples of locally specific media art and digital games projects and institutions;
- designate differences between media art and digital games main genres. - Syllabus
- Themes and topics of new media art and new media entertainment:
- - New Media, Art, Entertainment: Introduction
- - Digital Games, Entertainment: Digital games history / Case study: local digital games subculture
- - Digital Games, Entertainment: Europe Game Industry / Case study: Czech Game Industry
- - Digital Games & Entertainment: Serious games / Case study: serious games
- - Digital Games & Entertainment: Players, Gamers, Fandom / Case study: local game fandom
- - Digital Games & Entertainment: Game Design Live / Live workshop
- - READING WEEK
- - Computers & Art: History / Case studies: Computer Graphic Re-visited; Ars Electronica festival
- - Computers & Art: Digital sculpture, digital music
- - Computers & Art: Digital poetry, Interactive Fiction
- - Computers & Art: Video art
- - Computers & Art: New media art, speculative programming
- - Computers & Art: Post-internet art and Design
- Teaching methods
- Lectures, readings, short documentary films watching, discussions, practical game design workshop.
- Assessment methods
- A research paper (academic essay) of 2,500-3,000 wds on chosen topic of the lecture. For more read Instructions in study materials.
Deadlines for spring semester:
- May 22
- June 12
- July 3 - Language of instruction
- English
- Further comments (probably available only in Czech)
- Study Materials
The course is taught only once. - Teacher's information
- 3–4 tasks:
- practical game design workshop
- short non linear narrative story/game prototype (Twine)
- short game boy like mini game (Bitsy)
- game analysis (CZECH TEXT GAMES, NES)
- a research paper (academic essay)
- your local game industry survey / research probe (text)
- Enrolment Statistics (Spring 2022, recent)
- Permalink: https://is.muni.cz/course/phil/spring2022/M_VIRTUAL