FI:PA010 Intermediate Computer Graphics - Course Information
PA010 Intermediate Computer Graphics
Faculty of InformaticsAutumn 2023
- Extent and Intensity
- 2/0/1. 3 credit(s) (plus extra credits for completion). Type of Completion: zk (examination).
- Teacher(s)
- RNDr. Katarína Furmanová, Ph.D. (lecturer)
RNDr. Jan Byška, Ph.D. (assistant)
Mgr. Marek Trtík, Ph.D. (assistant) - Guaranteed by
- doc. RNDr. Barbora Kozlíková, Ph.D.
Department of Visual Computing – Faculty of Informatics
Supplier department: Department of Visual Computing – Faculty of Informatics - Timetable
- Tue 10:00–11:50 D1
- Prerequisites
- Basic algebra and geometry. Computer graphics fundamentals that are covered in the PB009 course. Basics of image processing, covered in courses PB130 and PV131.
- Course Enrolment Limitations
- The course is also offered to the students of the fields other than those the course is directly associated with.
- fields of study / plans the course is directly associated with
- there are 30 fields of study the course is directly associated with, display
- Course objectives
- Lectures cover classical and the most important fields of interest in computer graphics and current research results. Students should gain the purview of the critical issues and research trends in computer graphics field.
- Learning outcomes
- At the end of the course students
- will understand the theoretical concepts of modern computer graphics;
- will be able to assess the complexity of computer graphics algorithms;
- will be able to design complex graphics systems in various application areas. - Syllabus
- Polygon and Triangular meshes: data structures, related tasks, simplification and re-meshing
- Subdivision surfaces
- Advanced modeling techniques, global and local deformations
- Surface reconstruction: triangulation, iso-surface extraction
- Point set and image registration
- Signal sampling and reconstruction
- Image transformations, warping, morphing, matting
- Textures: mapping, filtering, synthesis
- Shadows: hard shadows, soft shadows
- Collision detection, hierarchical representations
- Speed-up techniques for real-time rendering
- The topics are explained with both mathematical description as well as their algorithmic counterpart. Students will learn the theoretical basis of the above-described concepts, algorithms, and representations.
- Literature
- MUKUNDAN, R. Advanced methods in computer graphics : with examples in OpenGL. New York: Springer, 2012, xiii, 312. ISBN 9781447123392. info
- MUKUNDAN, Ramakrishnan. 3D Mesh Processing and Character Animation. Springer, 2022. ISBN 978-3-030-81353-6. Available from: https://dx.doi.org/10.1007/978-3-030-81354-3. URL info
- BOTSCH, Mario. Polygon mesh processing. Natick: A K Peters, 2010, xi, 230. ISBN 9781568814261. info
- AKENINE-MÖLLER, Tomas, Eric HAINES, Naty HOFFMAN, Angelo PESCE, Michael IWANICKI and Sébastien HILLAIRE. Real-time rendering. Fourth edition. Boca Raton: CRC Press/Taylor & Francis Group, 2018, xix, 1178. ISBN 9781138627000. info
- DUTRÉ, Philip, Kavita BALA and Philippe BEKAERT. Advanced global illumination. 2nd ed. Wellesley: A K Peters, 2006, xvi, 366. ISBN 1568813074. info
- BERG, Mark de. Computational geometry : algorithms and applications. 3rd ed. Berlin: Springer, 2008, xii, 386. ISBN 9783540779735. info
- ŽÁRA, Jiří. Moderní počítačová grafika. 2., přeprac. a rozš. vyd. Praha: Computer Press, 2004, 609 s. ISBN 8025104540. info
- Teaching methods
- Lectures on various theoretical topics covering significant areas of computer graphics. Study materials: Slides available on the intranet, lecture recordings.
- Assessment methods
- 2 HWs (40 pts), written exam (60 pts), 90 minutes.
- Language of instruction
- English
- Follow-Up Courses
- Further comments (probably available only in Czech)
- Study Materials
The course is taught annually. - Teacher's information
- The detailed information for students can be found in the interactive syllabus in the Information system.
- Enrolment Statistics (Autumn 2023, recent)
- Permalink: https://is.muni.cz/course/fi/autumn2023/PA010