FI:PA010 Advanced Computer Graphics - Course Information
PA010 Advanced Computer Graphics
Faculty of InformaticsAutumn 2017
- Extent and Intensity
- 2/0. 2 credit(s) (plus extra credits for completion). Type of Completion: zk (examination).
- Teacher(s)
- prof. Ing. Jiří Sochor, CSc. (lecturer)
doc. RNDr. Barbora Kozlíková, Ph.D. (lecturer)
Mgr. Jiří Chmelík, Ph.D. (lecturer) - Guaranteed by
- doc. RNDr. Petr Matula, Ph.D.
Department of Visual Computing – Faculty of Informatics
Contact Person: prof. Ing. Jiří Sochor, CSc.
Supplier department: Department of Visual Computing – Faculty of Informatics - Timetable
- Tue 16:00–17:50 A319
- Prerequisites
- Basic algebra and geometry. The knowledge of computer graphics fundamentals.
- Course Enrolment Limitations
- The course is also offered to the students of the fields other than those the course is directly associated with.
The capacity limit for the course is 50 student(s).
Current registration and enrolment status: enrolled: 0/50, only registered: 0/50, only registered with preference (fields directly associated with the programme): 0/50 - fields of study / plans the course is directly associated with
- there are 23 fields of study the course is directly associated with, display
- Course objectives
- Lectures cover classical and the most important fields of interest in computer graphics. These are compared with current research results. Students should gain the purview of the key issues and research trends in computer graphics field.
- Learning outcomes
- At the end of the course students
- will understand the theoretical concepts of modern computer graphics;
- will be able to judge and evaluate the research and development trends in the field;
- will be able to asses the complexity of computer graphics algorithms;
- will be able to design complex graphics systems in various application areas. - Syllabus
- Sampling and reconstruction, alias, antialiasing.
- Global illumination, rendering equation.
- Textures.
- Special modelling techniques, local and global deformations.
- Subdivision surfaces.
- Surface reconstruction and simplification.
- Direct rendering of volume data.
- Space subdivision and searching methods.
- Real-time rendering techniques.
- Collision detection.
- Terrain rendering.
- Warping, morphing and matting of raster images.
- Image based rendering.
- Shadows.
- All these subjects are explained with both mathematical description as well as its algorithmic counterpart. Students will learn theoretical basis of the above-described concepts, algorithms, and representations.
- Literature
- MUKUNDAN, R. Advanced methods in computer graphics : with examples in OpenGL. New York: Springer, 2012, xiii, 312. ISBN 9781447123392. info
- DUTRÉ, Philip, Kavita BALA and Philippe BEKAERT. Advanced global illumination. 2nd ed. Wellesley: A K Peters, 2006, xvi, 366. ISBN 1568813074. info
- ERICSON, Christer. Real-time collision detection. Amsterdam: Elsevier, 2005, xxxviii, 5. ISBN 1558607323. info
- WATT, Alan H. 3D Computer Graphics. 2nd ed. Wokingham: Addison-Wesley Publishing Company, 1993, 500 s., ob. ISBN 0-201-63186-5. info
- www.acm.org/dl - digitální knihovna ACM
- Teaching methods
- Unrecorded lectures on various theoretical topics covering fundamental and hot research areas. Class discussions. Study materials: Slides available on intranet, ACM Digital Library.
- Assessment methods
- Written exam, 5 questions from the list published before examination. Time: 90 minutes.
- Language of instruction
- English
- Follow-Up Courses
- Further comments (probably available only in Czech)
- Study Materials
The course is taught annually. - Teacher's information
- http://www.fi.muni.cz/~sochor/PA010E
- Enrolment Statistics (Autumn 2017, recent)
- Permalink: https://is.muni.cz/course/fi/autumn2017/PA010