FI:PV182 Human-Computer Interaction - Informace o předmětu
PV182 Human-Computer Interaction
Fakulta informatikyjaro 2022
- Rozsah
- 2/1/0. 3 kr. (plus ukončení). Ukončení: zk.
- Vyučující
- Priv.-Doz. Dipl.-Ing. Dr. Simone Kriglstein (přednášející)
RNDr. Vít Rusňák, Ph.D. (přednášející)
Mgr. Markéta Kučerová (cvičící)
Bc. Martina Baláková (cvičící)
Mgr. Kamila Vaňková (cvičící)
Mgr. Alica Jašková (cvičící)
Mgr. Radim Lipovčan (cvičící)
Bc. Peter Rod (cvičící) - Garance
- Priv.-Doz. Dipl.-Ing. Dr. Simone Kriglstein
Katedra vizuální informatiky – Fakulta informatiky
Dodavatelské pracoviště: Katedra vizuální informatiky – Fakulta informatiky - Rozvrh
- Po 14. 2. až Po 9. 5. Po 14:00–15:50 A318
- Rozvrh seminárních/paralelních skupin:
PV182/02: Út 22. 2. až Út 3. 5. každé sudé úterý 16:00–17:50 S108, A. Jašková, M. Kučerová, P. Rod
PV182/03: Čt 17. 2. až Čt 12. 5. každý lichý čtvrtek 16:00–17:50 S108, M. Baláková, R. Lipovčan, K. Vaňková
PV182/04: Čt 24. 2. až Čt 5. 5. každý sudý čtvrtek 16:00–17:50 S108, M. Baláková, R. Lipovčan, K. Vaňková - Omezení zápisu do předmětu
- Předmět je nabízen i studentům mimo mateřské obory.
Předmět si smí zapsat nejvýše 80 stud.
Momentální stav registrace a zápisu: zapsáno: 6/80, pouze zareg.: 0/80, pouze zareg. s předností (mateřské obory): 0/80 - Mateřské obory/plány
- předmět má 51 mateřských oborů, zobrazit
- Cíle předmětu
- The course deals with the basics of human-computer interaction and user-centered design. The focus is on theoretical foundations and practical experience with techniques and tools, psychological aspects, user interface design criteria, interface design, and evaluation of prototypes followed by the human-centered design process.
The goal is to provide an overview of theoretical foundations and practical experience with human-computer interaction techniques and methods, emphasizing the Human-Centered Design Process. The students will become familiar with interface design principles current trends in HCI and gain hands-on experience through practical exercises and a semester-long team project. - Výstupy z učení
- After finishing the course, students will:
- comprehend the principles of good design and will be able to apply them,
- understand the impact of psychological capabilities and cognitive models on interaction design,
- know how to apply the human-centered design process to a selected problem,
- be able to identify the needs of user groups and can specify the corresponding tasks,
- be able to design low-fidelity and high-fidelity prototypes of user interfaces in a tool of choice,
- be able to design and conduct a quantitative and qualitative evaluation using at least three methods and report on their results,
- name and describe concrete techniques and tools used during the human-centered design process,
- identify and propose improvements in the user interface design concerning usability, accessibility, and diversity of users,
- name examples of HCI applications in specific domains. - Osnova
- - Foundations of the human-computer interaction
- - Introduction to the human-centered design process
- - Requirement analysis, including user analysis and task analysis
- - Principles and elements of graphical user interfaces and visual design, including visual variables, metaphors, and direct manipulation
- - Low-fidelity and high-fidelity prototyping using proper tools (pen&paper, Figma, ...)
- - Quantitative and qualitative user evaluation methods
- - Usability heuristics and the principles of usability testing
- - New interactive technologies and collaboration
- - HCI in specific domains (e.g., Games) and for specific user groups (children, seniors, people with disabilities)
- - HCI in the industry and academia
- Literatura
- doporučená literatura
- SHNEIDERMAN, Ben, Catherine PLAISANT, Maxine COHEN, Steven JACOBS a Niklas ELMQVIST. Designing the user interface : strategies for effective human-computer interaction. Global edition. Boston: Pearson, 2018, 622 stran. ISBN 9781292153919. info
- LAZAR, Jonathan, Jinjuan Heidi FENG a Harry HOCHHEISER. Research methods in human-computer interaction. Second edition. Cambridge, MA: Morgan Kaufmann, 2017, xxv, 534. ISBN 9780128053904. info
- MACKENZIE, I. Scott. Human-computer interaction : an empirical research perspective. Amsterdam: Morgan Kaufmann, 2013, xvii, 351. ISBN 9780124058651. info
- BILL BUXTON. Sketching User Experience. Focal Press, 2010. ISBN 0-12-374037-1. info
- PREECE, Jenny. Human computer interaction. Harlow: Addison-Wesley, 1994, xxxviii, 7. ISBN 0-201-62769-8. info
- neurčeno
- https://sigchi.org
- Výukové metody
- The lectures are a mix of traditional lecturing and small exercises or demonstrations of methods, techniques, and tools. Seminars are devoted to practical work, preparing and discussing project assignments, and presenting the results. Semester-long team projects will offer hands-on experience with the human-centered design process -- from requirement analysis to hi-fi prototypes.
- Metody hodnocení
- The final grade is based on a sum of points from the team project (up to 50 points), five online tests during the semester (up to 20 points), and the final written exam (up to 30 points).
- Vyučovací jazyk
- Angličtina
- Navazující předměty
- Informace učitele
- Seminar groups 01 and 03 (odd weeks) will be in Czech (unless agreed otherwise). Seminar groups 02 and 04 (even weeks) will be in English.
- Další komentáře
- Předmět je vyučován každoročně.
- Statistika zápisu (jaro 2022, nejnovější)
- Permalink: https://is.muni.cz/predmet/fi/jaro2022/PV182