FI:PA010 Intermediate Computer Graphics - Course Information
PA010 Intermediate Computer Graphics
Faculty of InformaticsAutumn 2019
- Extent and Intensity
- 2/0/1. 3 credit(s) (plus extra credits for completion). Type of Completion: zk (examination).
- Teacher(s)
- prof. Ing. Jiří Sochor, CSc. (lecturer)
RNDr. Jan Byška, Ph.D. (assistant) - Guaranteed by
- prof. Ing. Jiří Sochor, CSc.
Department of Visual Computing – Faculty of Informatics
Supplier department: Department of Visual Computing – Faculty of Informatics - Timetable
- Wed 10:00–11:50 A217
- Prerequisites
- Basic algebra and geometry. Computer graphics fundamentals.
- Course Enrolment Limitations
- The course is also offered to the students of the fields other than those the course is directly associated with.
- fields of study / plans the course is directly associated with
- Image Processing and Analysis (programme FI, N-VIZ)
- Bioinformatics and systems biology (programme FI, N-UIZD)
- Computer Games Development (programme FI, N-VIZ_A)
- Computer Graphics and Visualisation (programme FI, N-VIZ_A)
- Computer Networks and Communications (programme FI, N-PSKB_A)
- Cybersecurity Management (programme FI, N-RSSS_A)
- Formal analysis of computer systems (programme FI, N-TEI)
- Graphic design (programme FI, N-VIZ)
- Graphic Design (programme FI, N-VIZ_A)
- Hardware Systems (programme FI, N-PSKB_A)
- Hardware systems (programme FI, N-PSKB)
- Image Processing and Analysis (programme FI, N-VIZ_A)
- Information security (programme FI, N-PSKB)
- Information Security (programme FI, N-PSKB_A)
- Quantum and Other Nonclassical Computational Models (programme FI, N-TEI)
- Computer graphics and visualisation (programme FI, N-VIZ)
- Computer Networks and Communications (programme FI, N-PSKB)
- Principles of programming languages (programme FI, N-TEI)
- Cybersecurity management (programme FI, N-RSSS)
- Services development management (programme FI, N-RSSS)
- Software Systems Development Management (programme FI, N-RSSS)
- Services Development Management (programme FI, N-RSSS_A)
- Software Systems Development Management (programme FI, N-RSSS_A)
- Software Systems (programme FI, N-PSKB_A)
- Software systems (programme FI, N-PSKB)
- Machine learning and artificial intelligence (programme FI, N-UIZD)
- Computer Games Development (programme FI, N-VIZ)
- Processing and analysis of large-scale data (programme FI, N-UIZD)
- Natural language processing (programme FI, N-UIZD)
- Course objectives
- Lectures cover classical and the most important fields of interest in computer graphics and current research results. Students should gain the purview of the critical issues and research trends in computer graphics field.
- Learning outcomes
- At the end of the course students
- will understand the theoretical concepts of modern computer graphics;
- will be able to judge and evaluate the research and development trends in the field;
- will be able to asses the complexity of computer graphics algorithms;
- will be able to design complex graphics systems in various application areas. - Syllabus
- Short recap on modelling and rendering
- 3D models and data structures
- Polygon and Triangular meshes: problems, related tasks, filtering and re-meshing, simplification and approximation
- Subdivision surfaces
- Textures: mapping, filtering, synthesis
- 3D modelling techniques: global and local deformations, implicit modelling
- Space subdivision and searching methods: scene-based approaches, space-based approaches
- Real-time rendering techniques: culling, PVS approaches
- Shadows: hard shadows, soft shadows
- Point set and image registration
- Warping and morphing
- The topics are explained with both mathematical description as well as its algorithmic counterpart. Students will learn theoretical basis of the above-described concepts, algorithms, and representations.
- Literature
- MUKUNDAN, R. Advanced methods in computer graphics : with examples in OpenGL. New York: Springer, 2012, xiii, 312. ISBN 9781447123392. info
- DUTRÉ, Philip, Kavita BALA and Philippe BEKAERT. Advanced global illumination. 2nd ed. Wellesley: A K Peters, 2006, xvi, 366. ISBN 1568813074. info
- WATT, Alan H. and Fabio POLICARPO. 3D games Animation and advanced real-time rendering. Harlow: Addison-Wesley, 2003, xvi, 547. ISBN 0201787067. info
- Teaching methods
- Lectures on various theoretical topics covering significant and hot research areas. Class discussions. Study materials: Slides available on the intranet, ACM Digital Library.
- Assessment methods
- 2 HWs (40 pts), written exam (60 pts), 90 minutes.
- Language of instruction
- English
- Follow-Up Courses
- Further comments (probably available only in Czech)
- The course is taught annually.
- Teacher's information
- http://www.fi.muni.cz/~sochor
- Enrolment Statistics (Autumn 2019, recent)
- Permalink: https://is.muni.cz/course/fi/autumn2019/PA010